So, I quickly read (mostly scrolled, tbh) through the fine pdf I got yesterday (thanks!) and stumbled upon the…

So, I quickly read (mostly scrolled, tbh) through the fine pdf I got yesterday (thanks!) and stumbled upon the…

So, I quickly read (mostly scrolled, tbh) through the fine pdf I got yesterday (thanks!) and stumbled upon the combat rules. A quick search here didn’t really answer this, so maybe someone could help me with this:

Splitting bigger groups of enemies into a couple of Open Fire or Launch Assault rolls seems a good solution to slow down fights a bit, if it seems necessary (I think somewhat important encounters should not be resolved with a single roll).

But what about a single, big opponent? Let’s say the group is attacked by a gigantic worm on a desert-planet. The rulebook does not have a specific solution for that and a single roll (especially if the entire party gets a shot) would take away a lot of the tension, imho, no matter how well described the cinematic is. So would you suggest to give an enemy like that hit points (probably difficult as there is no damage), or require the group to roll a certain number of successes, or how would you guys do it?

Just playing with ideas here, or maybe I even missed a bit in the book. Not hating the mechanic in general, I actually like it, but have the feeling certain fights should be more than potentially one roll.