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Help refining or coming up with options. Second session is this Sunday, and the group suddenly has a pilot so now this is actually pertinent. Here is my rough sketch of a move. (also looking to make one dealing with vacuum exposure)

Hard burn: Travel at High Thrust To Get Somewhere ala The Expanse.

“If you strap into a crash couch and go for a hard burn, roll +Meat… (+Synth if you’re a jacked in Pilot?)

On a 7-9 choose one

You don’t take Damage as established by the fiction.

You don’t take -1 forward/ongoing to Meat rolls

You don’t take -1 forward/ongoing to Mind rolls

A piece of cyberware isn’t damaged, (based on tags or player choice)

Another piece of cyberware isn’t damaged. (based on tags/player choice)(?)

You don’t pass out in transit

On a 10+ choose three

On a miss, you need medical attention, and may take damage based upon the fiction.

forward/ongoing: determined by how much you need to push your burn to arrive on time. Stakes related. Optionally, high burn might force you to choose fewer options, while lower burn might let you choose more?

So, I’m gearing up for a one shot, and I hope to return to the setting in future for other games.

So, I’m gearing up for a one shot, and I hope to return to the setting in future for other games.

So, I’m gearing up for a one shot, and I hope to return to the setting in future for other games.

I’m looking to run the Sprawl as an intrasolar space game. Think The Expanse, Elysium, Cowboy Bebop, Ghost in the Shell all mashed together.

I want a solar system on the brink of war and/or revolution.

So, after listening to Friends at the Table’s podcast which involved some similar ideas, I figure I need to recast the Driver as a Pilot with some sort of ship.

I’m wondering if there any custom moves I need to consider, or tags for gear, etc. (something for weapons safe to use in a space vessel, etc.).

Has anyone else used the Sprawl for space-based cyberpunk? Any issues people can think of?