So we finished the Watch this week.

So we finished the Watch this week.

So we finished the Watch this week. Just wanted to thank Anna and Andrew for such a great game. “That was amazing, but intense” was a comment as we did the epilogue and cool down.

This is now my benchmark for PbTA and ranks in my top three experiences of running a game. Does everything I want as GM/MC as right up to the end I didn’t know how it was going to end.

Maimed doesn’t seem to have a mechanical impact when someone summers great harm? How have folks been interpreting it.

Maimed doesn’t seem to have a mechanical impact when someone summers great harm? How have folks been interpreting it.

Maimed doesn’t seem to have a mechanical impact when someone summers great harm? How have folks been interpreting it.

When the players complete all the objectives of the ‘campaign’ it says they take on additional camp responsibilities.

When the players complete all the objectives of the ‘campaign’ it says they take on additional camp responsibilities.

When the players complete all the objectives of the ‘campaign’ it says they take on additional camp responsibilities. How have people interpreted this? Promotion? More subtle and narrative?

Hello all

Hello all

Hello all,

So I am looking to start an experiment, and I wanted to see if anyone was interested in giving it a go.

After some discussion with Jeremy Downey, I am interested in a game of Masks run through Slack, as a play by post. I was hoping to find 3 or 4 more people who are interested in jumping in.

Caveats. I am new to Masks, though not the genre or PbtA. I can’t promise it won’t have a couple rough spots as we work out details and such. But I think the Slack environment would work great for PbP, especially since it has a dice rolling feature you can add to it.

If you might be interested, let me know, and I can invite you onto the slack channel for discussion.

Thanks!

So, after looking at the new moves for a couple days, I have a couple thoughts…

So, after looking at the new moves for a couple days, I have a couple thoughts…

So, after looking at the new moves for a couple days, I have a couple thoughts…

1. Is the “keep an eye out” move gone? That is something my players will ask about. It seems that it would be good to have a move to ask about the environment. Sure a player can “let it out” and do something super natural to sense the area, but the price is very high. I hope it makes it back in.

2. For “let it out”, there is no longer the option to take harm on a 7-9 result? With how important it is to manage corruption, it seems like ” let it out” would only get used when times were dire? Is that the intention? It seems like giving the players the choice of consequences suffered is better for the drama.

3. More of a system question. How do you do mundane but important things? If you need to open a locked safe, what move is that? How about sneaking around a building? Fixing a car that won’t start? Clearing a jam an in a gun? I fully admit my experience with apocalypse games is small (I mostly come from a much more rigid background, as does my group) and I am sure to be meet with these questions when I put urban shadows in front of them.

Thanks for the help!