Here’s my “fish out of temporal water”, work-in-progress playbook, currently called The Relic (thanks to Sebastian…

Here’s my “fish out of temporal water”, work-in-progress playbook, currently called The Relic (thanks to Sebastian…

Here’s my “fish out of temporal water”, work-in-progress playbook, currently called The Relic (thanks to Sebastian Baker for that temporary name). Creative comments are always appreciated.

https://docs.google.com/document/d/1XtszqzKDu_q-JSy_SionYf6S0GvTBT2YO_dLiNPIpMI/edit?usp=sharing

I’m seeing a fan playbook, and part of me is inspired to try and write one of my own.

I’m seeing a fan playbook, and part of me is inspired to try and write one of my own.

I’m seeing a fan playbook, and part of me is inspired to try and write one of my own. The onus is that the mask would be a character from the past (anything from the Stone Age to the Silver Age is fair play) that’s been brought to the modern day, who is unfamiliar with modern social and technological conventions, but whose heroic spirit means that they’re going to go forth and do good in spite of it. If you need an example, Captain America’s the big one, but TVTropes has a big section on it under “Fish out of Temporal Water”.

What would be a good, catchy name for this playbook? What moves would work for it? Is there anything this type of character would need that I may not be thinking of?

(As of right now, the main mechanic is “Curiosities” – a list of modern things that the playbook finds noteworthy – which could equally mean fascinating, terrifying, or a bane to society, depending on the character. How these work mechanically is something I’m still hammering out.)

I’m running a game with a Star, and they’ve missed the last two sessions due to computer issues.

I’m running a game with a Star, and they’ve missed the last two sessions due to computer issues.

I’m running a game with a Star, and they’ve missed the last two sessions due to computer issues. In these two sessions, the team managed to take out a notorious supervillain (who, like the Star, is a popular new-media sensation), something which nobody (especially not me, the GM) would have ever expected them to do.

Obviously, this would make waves in the media, and it feels like the logical response of the press would be “well, where was the Star during all this?” This is also apropos due to the in-character explanation being that they’re in the hospital after picking a fight with a much-more-powerful supervillain to appease their needy audience.

However, I feel like directly giving them consequences for missing out (even if it’s something like marking a condition) is somewhat mean, since they had no control over the computer issues. What do you think is a good balance between not punishing the player for things out of their control, and getting affected by the fallout of missing a major triumph of the team?