Hi everyone, long time player of Dungeon World and looking to start a new campaign in Masks with my friends.

Hi everyone, long time player of Dungeon World and looking to start a new campaign in Masks with my friends.

Hi everyone, long time player of Dungeon World and looking to start a new campaign in Masks with my friends. I have one friend who really wants to play the Soldier above all else but it seems to only be released to backers currently. I am not very familiar with how kickstarter works or if it is even possible to become a backer at this stage, but is there anyway for me to get access to the last couple playbooks before my campaign begins? I would buy or preorder the supplement it comes with but there does not seem to be an option or release date yet. Any news?

Worlds in Peril / Hero System Question:

Worlds in Peril / Hero System Question:

Worlds in Peril / Hero System Question:

I am not the most familiar with Worlds in Peril yet, but I’ve been playing Dungeon World for awhile now and am fairly familiar with it. I have only had the chance to skim over Worlds in Peril’s rules a couple times. From what I have seen, the Power Creation part of Worlds in Peril is very abstract.

I have also been looking at the Hero System recently. I really love the character creation from that system. It has enough freedom to suit my needs and I really like how multiple characters turn out to work together when all are built with the same number of points. The problem though is that I do not very much like the Hero System after character creation is complete. The numbers quickly get in the way during play after the specifics of the powers are discovered.

This is where Worlds in Peril comes in. Dungeon World is currently my favorite RP game and the World System in general makes play quick and fun. I was wondering if there would be some way that I could take a  character created with the Hero System, so that all the characters are more in line with each other and to avoid the abstractness of Worlds in Peril, but then take that character and use it within the streamlined rules of World in Peril without loosing the detailedness of the Hero System Character’s Power. Is it possible to get some balance between the two systems? Character creation from one but gameplay from the other?