Playtest Report – Legacy Vix, chapter II
Playtest Report – Legacy Vix, chapter II
Characters
The Enclave sent Agent Vivek, a Seeker
The Lawgivers’s Trevor is a Rebel Survivor.
The Cultivators proudly sent Aneela, their Leader Hunter.
The Merchants face is Arella, an Elder Agent.
There was still time to do the character Backtory, developing the Councilor’s as this Age’s main antagonist. We narrated the occasion where Aneela and Trevor confronted Lopak in Deepwater’s precarious overboard structures, meeting and saving Akikev in the process. It all ended with the classical ‘dive to certain death among debris’ for our favorite villain!
Overall Plot:
1) The Councillor Lopak mad quest for technology…
2) And the weirdness breeding pit of the Zone are certainly tied.
3) The ecological collapse caught my eye, and it may end up as the chronicle’s guiding force.
4) Haven and its inhabitants are also danggling with bells in front of us. I intend to set the pace here and if they skip a beat, they might lose this specific Front altogether.
The Age will be ripe for turning once Fronts 1 and 2 is somehow resolved. I intend to push for a intimate integration between Families, in order to give them more common grounds. I just have some inkings on how to do this.
Adventure Plot:
Lets check the Roles hooks
Akikev is looking for a sollution to alleviate the Parssons plight. Aneela can declare a blood hunt upon a family enemy. Arella will advise younger leaders in matters they dont fully comprehend. And Trevor will turn against his Family whenthey behave not unlike the savage evil nobodies that dot the Homeland.
So, mixing it all with Backstory and Treaties it came to me a tale of a manhunt for Councillor Lopek and its consequences.
What kind of weird effect did he manage to harness from the Zone and weaponize ?
How much collateral damage is acceptable to catch him?
Will his followers see any kind of mercy?
What kind of justice will he receive when he is captured?
Will his findings be saved and used to contain the Zone spread?
A few other side questions
How are the Owls descending into barbarism?
How brutal will the Black Tower become as hysteria piles up?
How can the Parssons defend themselves?
How can Cerberus survive as the Warren falls apart into barbarism?
Takeaways from the playtest so far:
1) The brand new Role engine is this playtest’s focus. And right away it made the Landmarks Threat session obsolete with its combination of motivations and triggers.
2) We need to Expand the Armor Tag collection to match Arsenal
3) Intel received some flak for not being immediately useful for a character, since it depends on Data.
4) On the Playbooks titles and subtitles need a starker distinction in order to avoid confusion
5) Gear is too dependent on the Family
6) The new art is gorgeous
So far, so good!