A first impression on our newest release!!

A first impression on our newest release!!

A first impression on our newest release!!

Originally shared by Aaron Griffin

Just finished an initial read through of Douglas Santana and James Iles latest Legacy expansion, Mirrors in the Ruins. As with all the Legacy projects, the layout and art are phenomenal.

I have a strange love affair with the family level play that Legacy encourages, but I’ve never actually gotten to play it – I’ve only run a one-shot that was character focused.

The addition of Factions along side Families is very interesting – I dig the idea of a few members from different Families being involved in The Cult of Weathertop.

Mega-projects, though, are the killer feature here. Large-scale things a family can undertake, like building cities or starting wars, that can take many ages. What I like most here is how it makes the Family play into almost a competitive resource management game.

Great work, guys.

Started running a campaign last week and everything has been running really well. The first lesson learned

Started running a campaign last week and everything has been running really well. The first lesson learned

Started running a campaign last week and everything has been running really well. The first lesson learned,

– all weapons are Keyed to their owners, so scavenging is kept to a minimum.

Almost there…!

Almost there…!

Almost there…!

Originally shared by Jay Iles

We’ve sent the (hopefully) final PDF of Mirrors in the Ruins to playtesters – assuming no huge errors are found, you should be able to get your hands on it within the week!

As a reminder, it includes:

8 playbooks, showing the perspective of the inhuman things that haunt the wasteland. Each ‘type’ of creature – uplifted animals, raiders from the depths, robot swarms, and stranded aliens – comes with a family and character playbook, which can be freely mixed and matched with existing Legacy playbooks.

Mega-Projects: Civilisation Wonder-style grand projects Families can embark on to change the face of the wasteland.

A new stat for Families: Sleight. Sleight allows you to hide your family’s actions, conspire in secret, and protect yourself from espionage. The playbooks in Mirrors give the game a bit more of an antagonistic cast, so we decided to add this stat as an optional tool to flesh out conflicts between families and NPC factions.

Play advice for all the above!

I’ll post here when it’s out, but am happy to answer any questions you have in the meantime!

How many of you have used Urban Shadows Faction and Debt Moves in Uncharted Worlds?

How many of you have used Urban Shadows Faction and Debt Moves in Uncharted Worlds?

How many of you have used Urban Shadows Faction and Debt Moves in Uncharted Worlds?

My ultimate goal is to run Eclipse Phase with UW, and the Rep rules could be covered nicely by these moves. Do you see any serious hurdles?

On the same vein, this is the music i trip with when reading, writing or running Legacy!

On the same vein, this is the music i trip with when reading, writing or running Legacy!

On the same vein, this is the music i trip with when reading, writing or running Legacy!

http://birdsrobe.bandcamp.com/album/wild-light

Don’t ask me why, but whenever I think of art for a Legacy chronicle or article I always come back to this guy…

Don’t ask me why, but whenever I think of art for a Legacy chronicle or article I always come back to this guy…

Don’t ask me why, but whenever I think of art for a Legacy chronicle or article I always come back to this guy…

Who is the artist who portraits the way YOU see the world of Legacy?

http://conceptartworld.com/?p=35910

Hi there folks

Hi there folks

Hi there folks,

For those of you wondering about news on Mirror in the Ruins, we are playtesting one last game changer concept before release…

Sleight represents your Family’s capacity to act covertly and avoid scrutiny from friends and foes alike. You roll +Sleight to act in secret and forge deals.

We are taking pains to fit it smoothly with all the rest of the engine. Stay tuned! 😉

I put together a few principles for players about those neat Family Moves…

I put together a few principles for players about those neat Family Moves…

I put together a few principles for players about those neat Family Moves…

1) Always consider YOUR Needs! Always!

2) Some Family specific moves replace basic moves efficiently.

3) Remind yourself of your Alliance Move.

4) Lend Aid at will, but careful with consequences.

5) Call in your Debts wisely.

6) Family Moves take days or even weeks to complete.

7) Be Bold!