PART 3 (and last!) of my first COJ game.

PART 3 (and last!) of my first COJ game.

PART 3 (and last!) of my first COJ game.

As they were getting outside of Jerusalem by night, Azim and Zeno (and their mule) went towards the port of Ashdod. Zeno’s gang stayed behind as they didn’t cross the gate in fear of compromising the mission (that was a call of Zeno’s player actually and not such a bad idea).

Staying on the merchant road heading to the west, Azim pondered and strong of countless treks in the wilderness during his soldier life, thought that the road would be watched and decided to get off the beaten tracks. But as the City of Judas was at least lit a bit, that wasn’t the case (at all!) in the wilds and that they might be spotted at a distance if they used torches. Azim’s player asked me if he could have a kind of thief’s lantern with only one beam of light that one could shut down quickly. That wasn’t something his character was supposed to have amongst his possession as a veteran but I called for an Equipment check anyway. Azim scored a 10+ and then used two holds to have something unusual for his character and the last one to have it while on the road. Our two Fraters started their trip through the wild and rocky countryside.

NOTA : I called then for a defy danger+steel (if I remember correctly) as the trip was rough and they had to keep on moving quickly to egt to Ashdod before the captain ran away. Both aced it. However, I have a question here for +Davide : have you considered a move to deal with this “adventuring into the wild” like there was in DW?

After a harsh night spent walking, climbing and exhausting themselves, Zeno the raider and Azim the veteran finally caught a glimpse of the shimmering waters of the sea! They reached the port itself and noticed the frank vessel, “le Fol Ventoux” not far away. But between them and the boat stood a group of tough mean looking mercenaries who were visibly patrolling in the vincinity of the ship.Azim told Zeno to stay behind as he’ll try to get past the guards to talk to the captain of the Fol Ventoux. He succeeded (10+) and managed to reach the dock just in front of the vessel. There he asked for the Captain and saw a frightened bearded face looking at him with extreme caution. As they were nearly mid-day, he Frank was tense. He hushed at Azim about hem being crazy to try to board their cargo now as the mercenary pack was searching for them all around the docks. Azim tried to calm him down but failed (6-) at his face danger+charm move… Suddenly a rugged voice shouted something behind him. The mercenaries finally saw him! (I used the GM move show remote danger – well not so remote actually ). Already two of them were nearly at him and he started a bloody fight standing on the footbridge. He managed to throw one of his adversaries off the bridge but the other one forced him to abandon his position (-1 to his AD) using the length of his spear. Zeno who saw the whole scene from behind a sturdy building started to shoot at the other group of mercenaries, mostly forcing them to dive for cover. Azim fought fiercely against three opponnents (should I had him used the face death as they were more than 2 Vs 1?? At this time I didn’t but I am not so sure now…) and Zeno was now crossing blades with the sergeant (a strong type adversary) whose broad sword moved aside the light dagger of the raider and ripped his armor apart (thought that some weapon should definitely be able to break some armor, for good, as Zeno was only wearing light leather armor) putting his life at a real risk.

During the fight, the footbridge collapsed as the boat was leaving the port! Worse, one of the mercenary started to take the mule with him (as a consequence of one of their failed combat move)! Azim fled the battle and sprinted along the docks to finally jump and land on the Fol Ventoux’s deck! Then as he was trying to assess the situation (using a perception check) he asked as one hold this question : what is the best course to have the captain stop the ship? To which I answered : in threatening his life, and that’s what he did. He rolled a test of manipulate (and succeeded with a 7-9. With a blade onto his throat, the captain reconsidered his option and acept to give a bit more time to the blood brothers (Azim player chose the “they give you what you want …” option). The boat stopped his course and a rowing boat came down.

At the docks the battle between Zeno and the mercenaries led by their grim and strongly build sergeant went bad for the raider (he suffered several injuries and was at 0 health). As he didn’t see where Azim was (the player didn’t want to make a perception check maybe in fear of a failure hence another GM move?^^) he decided to run for his life! The mercenaries didn’t really care to kill him anyway, so they let him go (they were paid to recover the shipment only). That’s at this precise moment that two sailors led by a determined Azim appeared from below the dock where a poor now exhausted mercenary tried to pull the mule away. Quickly and with a deadly precision, the veteran sneaked  behind the man and stroke him down with a blow of his mace crushing helmet and skull alike.

NOTA : here Azim asked to sneak behind the merc, so I asked for a defy danger+shadow. As he succeeded with a 10+ I decided that he stroke the man down without a Inflict harm move. I thought it suited best the fiction. Was the guard dead or simply KO, it didn’t really matter as he was taken down for the rest of the fight.

At once he started to pull the mule to get it inside the rowing boat when the rest of the mercenary gang spotted him and rushed straight towards his position! Zeno spotted this two from behind his hideout and rushed as well to help his brother. He ran like a madman until he reached the rear of the mule, pushing his bottom as Azim was dragging it!

NOTA here I asked for a help someone move and decided that Zeno automatically succeeded. I guess I was maybe a bit too kind having him spotted the whole thing as he said he was running away from the fight but it was late and I thought ah “what the heck”.

Finally the mule got in the rowing boat with Azim and the two sailors completely startled by the beast standing now next to them! As for Zeno he was the last to get on board and was baddly struck by a spear as he was trying not to regain his balance.  The spear head pierced his leather layers and broke his shoulder blade (I think he was then at -2 health and as such got the unstable condition). And the hit pushed him overboard! Fortunately for him, Azim saved the day (and surely his life!) and pulled him out!

NOTA : as he got a 6 on the suffer harm move, I chose the “it”s serious…” option and decided he strength of the blow pushed him overboard. Then I don’t remember well but I asked a face danger+steel (or was it edge?) at Zeno’s player and I think he missed it completely., but as Azim tried to help him and successfully got a 10+ I said that he saved him from drowning. Was I right here? Can you still increase the success of someone who just failed ?

At the end, both Azim & Zeno went aboard the Fol Ventoux and managed to deliver the opium. The mission was still a success but there were some questions here still unanswered : who paid those mercenaries and the bribe at the gate? How could he knew of the operation? What was the fate of brother Timeus? Did he die during the assault in the Essenian district? And most importantly what will become of their new friend the mule?^^

Anyway I had a good time running this game even if I screwed up from time to time. We still have to go through the “milestoning” and the end of a mission move but I think we had a good overview of the game’s mechanics. Hope you enjoyed this gaming report! Cheers! 😉

 

PART 2 of my first game of COJ

As Azim & Zeno were taking possession of the shipment of opium, screams and shouts started to be heard in the vincinity. (I forgot to mention that Zeno’s gang stayed in front of the first house where the PCs met Timeus giving his speech to the crowd)

Brother Timeus and several other members of his congregation ran towards the direction of what started to appear to the PCs as a battle going on.

Azim decided that their mission came first and therefore stayed with the mule while Zeno rushed towards the battle, running through the houses now deserted. When he arrived where he left his brothers in arms he found them fighting fiercely in a shield wall formation (he chose the move at character creation) against what appeared to be a larger group of guards mostly made of Westerner fighters. Two of his men were already wounded, one of them showing a grim and bloody injury where a crossbow bolt hit him. Quickly Zeno, assessed the situation (he made a perception move in battle and asked for the best escape route which was back towards where the mule was) and then decided to block the entry of the house he was in collapsing the ceiling. He managed to gather the other raiders without more losses and to destroy a joist (face danger + steel with a 10+).

The gang then started to run back towards where Zeno left Azim who had a lot of difficulties in having the mule advancing (at least the way HE wanted). But no time was to lose as the collapsing roof wouldn’t delay the guards for too long.

NOTA : Perhaps my mistake here was that I wanted to have them face a moral dilemma having the girl from the well and/or Timeus being targeted by the guards but as Zeno succeeded his move I decided to go along.

They decided to flee through the Essenian district. (I called for a Face Danger +edge for Zeno as he had to keep it together and +steel for Azim as pulling the mule was pretty exhausting

NOTA : I thought to made a move for the mule but didn’t really have time and thought in the end that a face danger would do the trick. But anyway the mule could still be the target of some of my move : it’s kinda difficult to transport some barrels through a city like Jerusalem and its rocky countryside ‘well that is to say if they don’t have a gang helping them)

Azim managed to drag the mule (and the opium) without too much trouble but Zeno got a 7-9. So I had him to make a choice between saving one of his man who was shot by a crossbow but then all the ennemy gang will finally find them or basically leaving his man to die but he would then escape the guards. He chose the second option and then took a -1 spirit as a raider.

Then i don’t recall exactly what happened but if i remember it correctly the PCs started to argue about what course of action they should do regarding of the shipment…in a middle of a chase. So after a while (and told them that it was dangerous, that they were still chased…) I decided to go for a hard move : as they finally agreed to go on with the mission and finally got out of the Essenian district, they faced a smaller gang of guards (actually I thought that the guards splitted in two smaller gangs : one chasing, and the other one surronding them). At once Zeno and his men shot several of the opposition (thanks of another move he took from the raider’s playbook) and decided to go for the kill (he chose the option of being ready for a mêlée fight). The battle was as quick as it was bloody and the gang was (almost too quickly) dispatched.

NOTA : it was during this fight that we started to have some questions about the raider as I’ve discussed in another post.

Azim, Zeno (and the mule) finally got to the walls and one of the gate (I decided it surely was one towards the port) and as they assessed the situation (one of them successfully managed to score a 10+ on a perception check) they saw a shadowy figure leaving the guarrison followed by what appeared to be the captain visibly smiling at the mysterious emissary and poking something in his hand with content (I thought it was obvious he just received a bribe and didn’t want to make things too easier for the PCs either so I didn’t described more than that. But nevertheless, Azim and Zeno took the mule and walked directly towards the gate…

NOTA : at that moment I was thinking : “the guards captain just got a bribe to look for some sucpicious individual who will probably try to pass through the gate with a shipment of opium, and they are going right at him…” so at first I thought this was a very bad idea and wanted to make a hard move but then I realized that I wasn’t probably clear enough about the bribe thing so I decided to let them try away to see what happens.

Two guards speaking loud in frank and visibly drunk (stereotype here? maybe back then! haha) stopped them as they approached and asked them what they were carrying in those barrels. A glimpse of envy sparkled in their ox looking eyes…and Azim stated it was oliva oil. (He made a fance danger+Shadow and brilliantly scored a 10+). The guards looked at him with disgust (and  a big disapointment!) and let them through.

The two Fraeters left the high walls of the City of Judas lit by torches and braseros behind them as they were entering into the darkness of the countryside. Will they reach the port of Ashdod in time and alive?…. Let’s see what happened to them in the last part!

Hope you’re still enjoying that but most importantly I’m opened to any feedback : regarding the way I used moves, the story, anything.

So this is a report of our last session of COJ (and the fist!).

So this is a report of our last session of COJ (and the fist!).

So this is a report of our last session of COJ (and the fist!).

First of all, the casting :

– we had the veteran, Azim Ben Arrabas a follower of the book of Q who fought during the crusades (against the crusaders) and stayed at Jerusalem afterwards with a wish of redeeming himself through combat for some things (which stayed a mystery for now) he’s done during the siege of the holy city. That’s why he joined the Iron Fist.

– then there was Zeno the raider, a local from Jerusalem who was, alongside with his men, a bandit and made the most of the crusades to raid and plunder the poor soulswho managed to escape the war. Then when things calmed down he had no choice but to join the brotherhood to avoid getting revenge from those he stole from (especially a noble family from whom he killed a member). NOTE : the player didn’t chose the leader move so he was considered by his gang as a founding and important member but no more. He came up with several names for other important members of his gangs and we discussed a bit about their relatioships between one another. Turned out that the former leader of the gang (Tobias) led it to a bad situation (which has to be defined) and disappeared during it. Was he left for dead? Did he run away? The gang’s opinion on that matter is divided between the two.

As suggested in the book, I chose to run a focused mission for this first game, so here it was : The characters were sent by the Magister Geoffrey (from Anglia and looking a lot alike with Liam Neeson) to bring a package (of opium) to the port of Ashdod (roughly half a day of Jerusalem) for the benefit of the Judaists. They’ll have first, to pick up the package at a Judaist priest’s place, brother Timeus located in the Essenian district. (I came up with the name after seeing an older map of Jerusalem and made it like a maze like place with many small alleys and a potential nest for thieves). The brother Timeus will then tell them on what vessel they’ll have to drop the opium.

Before dropping them into action, I presented couple more Blood Brothers (as I didn’t see another way to name them, I called them Fraeters to stick with the Magister and Caesar nomenclature (not even sure if it makes sense!). Then they were on their own…

The plot roughly was that a Venitian merchant had some connection inside of the Iron Fist’s fortress and was told about the package and therefore will try to snatch it for himself. His plan was simple : to bribe some guards (as a matter of fact christians) to get the opium shipment as soon as the players will get it and if it doesn’t work he’ll have a gang of mercenaries at the port.

Azim the veteran deicded to check if they were followed as soon as they left the fortress and as he succeeded his perception move, I oltd him that effectively they were. They tried to ambush whoever was following them when they reached the Essenian district but failed. I made a move and decided that the spies managed to avoid the ambush and to follow them again more cautiously (if they had got a 7-9 rather than a 6-, I’d probably stated that they scared the spies and that they wouldn’t have been able to be on their tail again).

By the end of the day, as darkness fell upon the city of Judas, they reached a small plaza where a priest of Judas was giving a hateful speech against the christians at a small crowd and where a young woman was giving water to the old and the weak from a nearby well. She then turned to the PCs and asked them if they were thirsty telling them that Christ gave water to Judas as Judas quenched the thirst of blood of the people of Jerusalem. (I was hoping to introduce differences between Judaists and Christians here and build up the fiction. Not really sure if it worked but well).

They finally managed to talk to the priest who was delivering his spiteful speech. They’d found brother Timeus. He led them through some houses (some of which were occupied by families who looked at him with radiant smiles and respect even if he was accompagnied by a band of bloodthirsty cutthroats. They had a little chat during which he told them the name of the vessel they were supposed to deliver the package (le Fol Ventoux from Frankia) insisting on the fact that the captain of the ship was in a hurry and if they didn’t get a hold on him by mid-day (that is to say the next day) he’ll leave and they’d have failed the mission. Time wasn’t their ally… He then showed them the package : two sturdy barrels placed on each side of a mean looking mule. He gave to Azim some carrots and a stick when screams started to be heard from nearby…

End of the first part. I apologize in advance for the grammar and vocabulary as I can’t really review it right now (I’m as well in a kind of a hurry!^^). At this point they didn’t really make lots of move and the fact that the spies were still tailing them meant that I advanced my front to one step which will lead to what happens in the next episode.

Anyway hope you enjoyed it and if you want to know more about this adventure, I’ll try to post the rest of it asap. Cheers!