I’m excited that the Friday night group has requested that my next GM slot be Uncharted Worlds. I’m looking forward to seeing how I fare with a really elegant PbtA designed game.
I’ve only run Dungeon World a couple of times, so I’m still finding my feet with the approach. So, some questions if I may? I’ll start with one bit that I don’t get so well
If a group of adventurers get into a firefight, say with a couple of ‘threats’. I get that the fiction leads the telling of events, but when it comes to moves, how do I keep all the players engaged in the action and who gets to roll ‘Open Fire’? Is that by using ‘Get Involved’?
Thanks