So a story quandary. Session 1 of my Apocalypse World game sort of got away from me.
So a story quandary. Session 1 of my Apocalypse World game sort of got away from me.
After establishing that the grounded boat in town was in a super position of at sea and 20 miles inland (i.e. in town), the owner, a madman man named Jackbird, is confronted by his brother Dustwich. The PCs clear out to either escape the coming conflict, deal with his goons or save one goon from the townsfolk who want her jeep.
Things escalate. Green-yellow light comes out of shop. A small explosion blows off the windows. Then Dustwich comes out wreathed in light and arcing electricity. Quite a bit weirder than we had planned and not tied to any of our initial ideas.
I can deal with that bit.
The problem is before the end of the session the Gunlugger goes into the shop and finds the place demolished and an old man babbling about “him taking it”.
I have no idea where to go with that last bit. Thoughts?