Making NPCs more “human”, turning defeat into something new and exciting rather than boring and punishing: I was…

Making NPCs more “human”, turning defeat into something new and exciting rather than boring and punishing: I was…

Making NPCs more “human”, turning defeat into something new and exciting rather than boring and punishing: I was thinking lately that video game developers should explore the Apocalypse engine and what it has to offer. Well, looks like they did (and failed, apparently). Nice article about NPCs in games, with references to Apocalypse World, Dungeon World and Vincent Baker.

http://www.pastemagazine.com/articles/2014/10/real-human-beings-shadow-of-mordor-watch-dogs-and.html