First time MC here, and I’m looking for some feedback on a possible MH game I’d like to run.
I’m aiming for a story-driven episodic PbP campaign, probably focusing around a Chosen and her/his friends (or rivals). To accomplish this, I’m eschewing the end-of-season rule and will probably institute a milestone system of advancement to keep players from maxing out so quickly.
Why get rid of the end-of-season rule: My biggest complaint with the MH system is that it is such a character driven system yet it cramps any story by forcing the MC to wrap up any loose strings once a player achieves their fifth advancement. I’ve been in MH games where we as players try to find ways to delay advancements, because we don’t want our story to get wrapped up so quickly and so abruptly.
What do you all think? Is MH flexible enough to allow a more episodic story game, like Buffy The Vampire Slayer, or is it best used as a sandbox for player drama to organically unfold?