So here’s a question for you folks: How do you imagine the player characters would control their spacecraft?
So here’s a question for you folks: How do you imagine the player characters would control their spacecraft?
In a WWII Bomber flight deck layout? An Enterprise-like bridge? The CnC on Battlestar Galactica? Or something else entirely.
(For those of you wondering what I mean by WWII Bomber flight deck, look at the flight deck of the Leonov from 2010: The Year We Make Contact that’s what I call a Bomber flight deck.)
Or… is it more like:
Captain: Ship?
Ship: Yes sir?
Captain: Plot a course for the Gary’s Excuse jump point.
Ship: Done sir.
Captain: Engage once we get clearance from System Control.
Ship: Yes sir. Sending query. [beat] Flight path approved.
Captain: Engage!
Ship: Yes sir. Attention crew, ship will be engage ship’s fusion drive in 5 minutes. Please secure all loose items and belongings. [3 minutes] Engaging fusion drive in 2 minutes. [1 minute, 45 seconds later] Engaging drive in 15 seconds. 10, 9, 8, 7, 6, 5, drive spin up, 3, 2, 1. Drives engaged.
Let’s be honest, you don’t need a bridge or even a cockpit on a spaceship. You’re not going to be flying it, the computer is. Even when you dock, your ‘puter will do a better job than any person could. (That’s assuming the space port will let you dock under your own steam. It may use tugs or even docking arms that reach out and grab you and control the whole process.)
Warships will have a CnC, Command and Control, center not a bridge and it will be buried deep inside the ship. That’s something Battlestar Galactica got right.
Barring computer control, at least use a system where the pilot plugs into the ship and becomes the ship for critical maneuvers or at the very least use VR/AR systems to control the ship with virtual consoles and 360° view.