Two sessions into a new campaign in which we’re trying to do ad hoc drop-in-drop-out, self-contained sessions. Workspaces and crews have featured heavily into the moves of the players. Among the exploits:
– A player’s “beautiful staff” crew deactivated the artificial gravity on the team’s ship to gain the upper hand on a boarding party
– Another player successfully charmed some members of that boarding party in the ship’s Culinary workspace and taught them to make really good sandwiches
– An engineering crew was used as a distraction to make the boarding party cover them while the players sneaked up behind the boarding party using a hardpoint access hatch
– In the second session, the players needed to retreat with the retrieved cargo and forgot that one of them had a Luxury skill-granted NPC butler who brought the shuttle in to pick them up
I’ve been really happy with the system as we get our feet under us. Thanks!