I’m curious how folks are approaching the creation of their Homelands, especially in regards to scale.

I’m curious how folks are approaching the creation of their Homelands, especially in regards to scale.

I’m curious how folks are approaching the creation of their Homelands, especially in regards to scale. I can see that scale will differ based on some technological assumptions such as presence/type of vehicles, but in general what seems to be working? Are settlements parts of a town or are they dozens of miles apart? How much are you adding over time? Are additions in between established features on the map or is your Homeland expanding? I’m not looking for a-one-size-fits-all solution, just curious about the diversity of stories that have emerged.

So I’ve read through the 1.6 rules and I have a couple of questions.

So I’ve read through the 1.6 rules and I have a couple of questions.

So I’ve read through the 1.6 rules and I have a couple of questions.

First of all, the rules mention ‘hold’ a few times as a stat but I can’t seem to find any explanation of what that actually is. Did I miss it or is it something in transition? For Example, page 73 under Leader it says ‘When you train a group for a few days, hold 3.

Secondly, I’m a bit confused about Roles, Role Moves and advancement. Every character chooses a Role, that makes sense. But the mechanical aspects allude me. How does one ‘Trigger one (a Role Move?) at character creation’? What are Marks and/or what do you Mark? Is there any mechanical benefit to each Role or does that occur only when you change Role?

I’m considering running a 2 player (as in only 2 people) game using the 2e rules.

I’m considering running a 2 player (as in only 2 people) game using the 2e rules.

I’m considering running a 2 player (as in only 2 people) game using the 2e rules. At this point I’m not sure if I’ll go one GM and one player or some shared GM responsibility. I’m also toying with the idea of the single player being the only real family, at least to start, with perhaps more factions coming into play as the ages progress, whether as migrants or the landscape opening up to a larger scale over time.

I’m curious to hear the advice/suggestions/ideas of others (likely more experienced with both PbtA and Legacy).