What was your apocalypse?

What was your apocalypse?

What was your apocalypse?

Do your characters ever know?

Do your players?

How much of what you play to discover comes out of the apocalypse you imagine?

Or rather, how much of your apocalypse informs the things you discover?

Zombies? Robots? Nuclear war?

Is there any benefit to fleshing out the end of the world for your group?

When you rely upon your memory of this place, casting your mind back to a time before you left, before the world…

When you rely upon your memory of this place, casting your mind back to a time before you left, before the world…

When you rely upon your memory of this place, casting your mind back to a time before you left, before the world became dark and dangerous, you may attempt to recollect one thing that can aid you in your current situation.

You might remember where to find the best deal on leather goods, or a spot to hide that always let you escape notice. You might recall that there it’s always courteous stacked around the corner.

+10 Everything is exactly as you remember and you narrate the details.

7 to 9 The advantage you have in mind is there but it has changed in some way.

-6 It’s different. Very different. Now you might be screwed.

You can only use this move when you are in a place you left behind long ago. Your home town, an oft visited lair, etc. A good amount of time must have passed.

I want to use this for a specific scenario, not a basic move used all the time.

Is this too close to Spout Lore?

How can I make this more interesting?