Just a quick post about understanding combat.
Just a quick post about understanding combat. I’ve not played a huge amount of PbtA games and all I have played is Dungeon World.
Combat still has a distinctly D&D feel there I guess just with quick moves from both players and GM. With the Sprawl (and I guess AW as I’m currently reading the 1st edition) it looks a little different.
Basically it’s the Mix it Up move and this idea of claiming an objective. Could this move be used to have traditional ‘combat’. Could there be sections where there are lots of mix it up rolls in quick succession as they hurt, but not quite kill the goons in front of them?
I guess the question I’m confused about is I don’t quite know how combat should feel. With DW it was straightforward. Player makes a hack and slash move and deals their damage. I make a move putting another player in a spot. They defy danger and miss and are harmed. Another player tries to shoot with volley…..etc etc. Can Sprawl combat be played in basically the same way? Any great actual play examples of long combat?