I’ve been thinking about the Announcer role, stemming from how it worked in the Forge Midwest game ( Clyde…
I’ve been thinking about the Announcer role, stemming from how it worked in the Forge Midwest game ( Clyde Rhoer covers it in his post here: https://plus.google.com/u/0/106649886968748302565/posts/Kv47PPZaVEB)
So right now, the Announcer has 3 Momentum to spend on folks in the ring. This is enough to usually take a miss to a hit, or a hit to a strong hit. Often, the Announcer kind of waits and there’s a bit of negotiation (like, hey, if you spend 1 Momentum, I can spend 2 to get you to 10). When the Announcer is out of Momentum, the mic gets passed to someone else and refills to 3.
Since the goal of the Announcer is put over the people in the ring, and there’s no reason to spend the Momentum if it’s not going to do anything, I’m thinking of simplifying this further, to this:
The Announcer
When you’re the Announcer, you’re responsible for describing how impressive, amazing and skillful the action you see in the ring is. You take the narration from the in-ring performers and sum it up, putting your own spin on it to make a more compelling story for the viewing audience at home.
As part of this, whenever a performer makes a roll, you can put over their effort and upgrade their roll one step (from a miss to a 7-9, from a 7-9 to a 10+). This means that you take their action and describe it’s outcome in the most glowing and impressive terms possible! You can put over each performer once per match. After you put them over, they resume narration and the match continues (you continue recapping the action as well). At the end of the match, return the mic to Creative.
https://plus.google.com/u/0/106649886968748302565/posts/Kv47PPZaVEB