I’m working right now on building a PbtA game.

I’m working right now on building a PbtA game.

I’m working right now on building a PbtA game. I’ve got some different directions on where to go with it, and how much of the system I want to hack so I wanted some feedback. What are your opinions on complexity vs simplicity?

For instance, I have a lot of basic moves I’m interested in implementing. For basic moves, does having a lot sound interesting or overly difficult?

Another idea I’ve been working with are two types of playbooks. One for your special effects peers (such as “magic” or “psychic”) and the other playbook for your mundane career (such as “sharpshooter” or “con artist”). Does this add too much complexity, or does this sound like something that could be worthwhile if properly implemented?