I really like the game and will be running it very soon for a group of teens as their first rpg.

I really like the game and will be running it very soon for a group of teens as their first rpg.

I really like the game and will be running it very soon for a group of teens as their first rpg.

I am curious after reading most of the posts here and elsewhere, if there was ever a second edition, what design choices would you change based on feedback?

What seems to trip up people the most? How can it be made more clear?