Some bonus material for my Feng Shui AW hack…

Some bonus material for my Feng Shui AW hack…

Some bonus material for my Feng Shui AW hack…

What would an action/adventure game about time travel be without the Two-Fisted Archaeologist? Here’s a playbook for your Indiana Jones types, like the Shadowfist CCG’s Dr. John Haynes, Full-Contact Historian!

https://www.dropbox.com/s/g7gh99cwcf2mlyl/Two-Fisted%20Archaeologist.pdf

[Shadowfist] A Feng Shui RPG powered by the Apocalypse

[Shadowfist] A Feng Shui RPG powered by the Apocalypse

[Shadowfist] A Feng Shui RPG powered by the Apocalypse

Hi, all!

I’ve put together an AW hack based on the Feng Shui RPG and the Shadowfist CCG. For folks not familiar with those games, we’re talking about crazy Hong Kong action movie mash-ups. Maverick cops fight back to back with Shaolin kung fu masters, futuristic cyborgs, ancient taoist sorcerers and just about any other character you’ve ever seen in those kind of films.

There are fifteen playbooks (like the maverick cop, the old master, the big bruiser and plenty more) and a bunch of genre-appropriate basic moves (like face off, wheel and deal, speak from the heart and make a stand).

Characters have Blood they share with their friends and enemies, Hooks that tie them to the other PCs, Conditions to track all the crazy stuff that can befall them, an assortment of moves themed for their specific playbooks, and death moves for the climactic moment when they put it all on the line.

I’m on the verge of getting a playtesting group together to see how it works. Feedback of any kind would be greatly appreciated!

https://www.dropbox.com/s/ze6h7eqg4vqvhgf/Shadowfist%20PbtA%20%28FC%29.pdf