Regarding the basic moves, following on from the point in the kickstarter comments as to how many there are, I would…

Regarding the basic moves, following on from the point in the kickstarter comments as to how many there are, I would…

Regarding the basic moves, following on from the point in the kickstarter comments as to how many there are, I would cluster them as follows.  In these clusters I think the only ones that stand out as being overlapping or non-essential is Observe vs Manoeuvre.

Action

Act Under Pressure: Catch-all move for doing stuff could come first.

Fast Talk: Bluff

Play Hardball: Intimidate  

Mix it Up: Fight

Harm: Result of Fight

First Aid: After getting Harm

Acquire Agricultural Property: Result of not enough First Aid

 

Preparation

Observe:  Prepare by senses

Research: Prepare by searching/mind

Hit the Streets: Prepare by social

Manoeuvre: Prepare by senses … I think it could be merged with Observe.

Help/Hinder: In the moment preparation.

World Manipulation

Declare a Contact:  Create NPC

Reveal Knowledge:  Create Fact

Produce Equipment: Create Item

Go Under the Knife: Create cyberware

One Offs

Get the Job:  Once per mission

Get Paid: Once per mission

Obligations: Once per session

To change the order of the words in the move triggers:

Observe: When you closely study a person, place or [charged] situation, …

Manoeuvre: When you [closely] study an opponent, area/security layout, or charged situation, …

The hold in Manoeuvre is a better bonus than the vanilla +1 forward from Observe.  Observe (otoh) does better world building via the answers to the questions but often times there’s only one question you really want answered.  Could the questions be options for the spending the hold, and the two moves merged into one?