Play Report

Play Report

Play Report

We had our first session today. Overall, it was positive. Our GURPS player decided he liked PbtA and wanted to try more of it.

Family and character creation made some excellent story threads for me to pull on, and everyone really got into creating our homeland.

During play, we got along well and moved ahead easily. But the game wasn’t without it’s hangups. Here’s where we struggled:

– Starting Tech and Data was confusing; we didn’t know if there was supposed to be any and they began with 0 in both.

– Surplus and Needs were easy to determine, but when to get a new surplus or need didn’t seem like it was covered in the rules. I winged it.

– Gear was awkward. If a family doesn’t have gear as an asset, do they not get that at all? (If you don’t select a weapon, do you not get any weapons? We had a couple of unarmed people.)

– Not having a “discern” type of discovery move felt odd when players tried to look around the scene. I decided it wasn’t important to the game and let perception and stealth just happen, unless they were under pressure.

– The options for Fierce Assault almost always included added chaos and terrible harm to foes. So much so that a player commented that more interesting choices would benefit (I suggested he choose them. Lol)

Finally, as predicted, the difference between families and characters felt awkward at first, but I started to get the hang of it. It’s still confusing why players would ever venture out to fight a force when their families could just do it, but maybe they’re meant for smaller activities? Our group assaulted a camp of cannibals while zoomed in, and it felt like the family may have been the ones who should have done it. Choosing between which would act was difficult.

Most of those things stemmed from our inexperience with the game. Overall, we had a ton of fun and are looking forward to our next game.

Anyone else have a problem with the new playbooks not printing properly?

Anyone else have a problem with the new playbooks not printing properly?

Anyone else have a problem with the new playbooks not printing properly? I ran a test run and half the headings and stat words are missing on the print.

Is there a printer friendly version yet?

Starting a new game tomorrow, our first Legacy or PbtA (I’ve played PbtA, but nobody else has).

Starting a new game tomorrow, our first Legacy or PbtA (I’ve played PbtA, but nobody else has).

Starting a new game tomorrow, our first Legacy or PbtA (I’ve played PbtA, but nobody else has).

So, I’m wondering what playbooks should be allowed. The 7 options for Ruins characters are fine, but there are only 3 Ruins families. We have 4 players.

How should we handle this?

Our Homeland is on Earth after aliens came to enslave the human race. Another alien race tried to stop the slavers, and their war altered the Earth, creating The Wasteland. The PCs are descendants of those who survived and were not taken.

My wife played Dungeon World last year, loved it, and now wants to do something like our defunct WoD game in the…

My wife played Dungeon World last year, loved it, and now wants to do something like our defunct WoD game in the…

My wife played Dungeon World last year, loved it, and now wants to do something like our defunct WoD game in the World system. We’ve chosen Urban Shadows for obvious reasons.

It’s going to be a solo game (the reason our other one is defunct is because the other players’ schedules changed). She has chosen to play a fae.

This will be my first time running Urban Shadows. Any advice for me as a GM, or that I can relay to her as a player of a fae?

I’ve gotten a little bit of a rundown about this elsewhere, but I’m still a bit confused about powers profile and…

I’ve gotten a little bit of a rundown about this elsewhere, but I’m still a bit confused about powers profile and…

I’ve gotten a little bit of a rundown about this elsewhere, but I’m still a bit confused about powers profile and difficulties.

What differentiates a simple and difficult ability? And when can a player use borderline?

It seems limiting enough that they have to Push (and thus take conditions most of the time) to use abilities in their summary that are not on the profile. Having things in the profile seems, to me, that they should be pretty much automatic, and I can’t find rules that say they are not (though I’ll admit that I may have missed it).

So, what’s the difference between the difficult levels as they occur in play?

Here’s an example:

Powers Summary: super strength, invulnerability, expert wrestler, frightening appearance.

Simple: scare people with an intimidating stare.

Difficult: punch someone with deadly force.

Borderline: lift/throw large objects.

Possible: lift objects weighing 50 tons.

Impossible: lift objects weighing in excess of 50 tons.

He obviously has to push to be invulnerable (which I’m still trying to get my head around) or any advanced wrestling techniques. But what does he have to do to “punch someone with deadly force”? That seems like it’s already covered in the Take Down move anyway.

Sorry if this has been covered (and that I brought up two different issues, kinda), but I’m still suffering some cognitive dissonance between the idea that you can do whatever you have listed in your power summary, and then reading that you have to Push to do so (which is why I have a hard time grasping that bit about the invulnerability – the text says that he’s justified in being invulnerable, but if he wants to do some sort of advanced wrestling maneuver he’s not justified in just saying so?).

I’m confused regarding defensive powers.

I’m confused regarding defensive powers.

I’m confused regarding defensive powers.

Where the confusion comes in is on a “what’s the point” level.

If a player wants to create a character who’s sole power is being super tough, and then have some skills to round out what they can do, I feel like they would not be happy with how that works out in play because, to my understanding, player defensive powers can’t modify/ignore incoming damage the way villains can.

Meaning: mechanically, there seems to be little point in mentioning it at all. (I understand the fiction behind it changes that, but I have mechanical minded players and that would be a tough sale.)

Any insight into what I’m missing?

Opened this morning with only $1,100 left to fund and just over two days left!

Opened this morning with only $1,100 left to fund and just over two days left!

Originally shared by Ryan M. Danks

Opened this morning with only $1,100 left to fund and just over two days left!

There’s a lot of good stuff in that world book, though, and we’re only $2,500 away from that. Can we do it?

http://www.kickstarter.com/projects/2027490713/jadepunk-roleplaying-game

It’s official: we’re doing Cortex Plus and Apocalypse World engine editions of Jadepunk as part of our primary goal.

It’s official: we’re doing Cortex Plus and Apocalypse World engine editions of Jadepunk as part of our primary goal.

Originally shared by Ryan M. Danks

It’s official: we’re doing Cortex Plus and Apocalypse World engine editions of Jadepunk as part of our primary goal. If we fund, they’re getting made. Period. $10 gets you digital copies of the Fate Core, Cortex Plus and ‘World versions of the game. These are complete, stand alone products.

Right now it’s digital only for the Cortex Plus/’World editions, but we’re open to doing physical copies. It depends on how much demand we have for them. Who’s interested in physically owning those books?

http://www.kickstarter.com/projects/2027490713/jadepunk-roleplaying-game

Jadepunk World? Jade World? (Have an idea for the name?)

Jadepunk World? Jade World? (Have an idea for the name?)

Originally shared by Ryan M. Danks

Jadepunk World? Jade World? (Have an idea for the name?)

We just announced an Apocalypse World/Dungeon World edition of Jadepunk when we hit 300 backers!

http://www.kickstarter.com/projects/2027490713/jadepunk-roleplaying-game