https://stmichaelshearts.wordpress.com/

https://stmichaelshearts.wordpress.com/

https://stmichaelshearts.wordpress.com/

A write-up of the first two episodes of a Monsterhearts campaign that I’m currently playing in.

It’s a relatively long read and isn’t really descriptive of mechanics (although if you look hard enough, you might be able to guess what was going on, play-wise)–but hopefully it gives a an idea of one type of story that Monsterhearts can tell.

https://stmichaelshearts.wordpress.com

I think the Rusalka (http://daedalumap.com/downloads/TheRusalka.pdf) is an interesting skin and I’d like to try…

I think the Rusalka (http://daedalumap.com/downloads/TheRusalka.pdf) is an interesting skin and I’d like to try…

I think the Rusalka (http://daedalumap.com/downloads/TheRusalka.pdf) is an interesting skin and I’d like to try playing it sometime, but I think I’m missing something about the move Water’s Wife (“If someone sees you bathe, swim, or wash your hair, it counts as turning them on”). 

The way I’m reading it, it seems redundant with the good ol’ basic Turn Someone On move. The player could easily frame the bathing/swimming/hair-washing as Turn On-worthy even without Water’s Wife… so what’s the advantage/difference here? Does it grant the Rusalka the ability to turn on multiple people at once (despite the rule preventing doubling up on Strings in one scene)?

People who have seen a Rusalka in-game: how was this move handled?

Here’s a draft of a Monsterhearts skin I’ve begun working on, The Maenad. Thanks to  Adam Goldberg and Dani L.

Here’s a draft of a Monsterhearts skin I’ve begun working on, The Maenad. Thanks to  Adam Goldberg and Dani L.

Here’s a draft of a Monsterhearts skin I’ve begun working on, The Maenad. Thanks to  Adam Goldberg and Dani L. for the input they’ve given already! 

Comments and constructive criticism are welcome and encouraged 🙂