Carta Galaxia – Yet Again
So after carefully considering all the feedback, I’ve decided that I will be starting back up on Carta Galaxia with a reduced scope. I think I over-extended myself and was unable to deliver on what I thought I needed.
The new plan for CG is this: A few pages going over the theory of a topic (Settings, Jump Points, NPCs, Worlds) then a few pages of examples to lift and drop into the game in a pinch. The back of the book will have a slew of pre-made assets to drool over (because while it does add clutter, I’m a little nostalgic for the “gear porn” pages of more traditional games).
Plus I’m toying with something special to me: a Lifepath system for Uncharted Worlds. Just because.
So here’s the new breakdown of Carta Galaxia. I hope to have new chapter previews available soon. That said, I’m going to take things slower to avoid burning myself out again.
Campaign Settings
– – Creating a New Setting
– – Premade Campaign Settings (including factions)
Jump Points
– – Creating a Jump Point
– – Running a Jump Point
– – Premade Jump Points
People and Places
– – Creating New Locations
– – Premade Locations
– – General NPC advice
– – Premade NPCs
Characters
– – Lifepath (alternate character creation)
Running a Game
– – General gameplay (Difficulty, Get Involved, etc)
– – Combat examples
– – Exploration
– – Long Term Campaigns
– – – – New Advancement system (from FBH)
Arsenal
– – Premade Assets