Hi, sorry if this was brought up elsewhere, but I’m having trouble understanding “The Future” element of the the Futurist playbook. Marking one off every time you fail a roll seems like it has the potential to retire the character REALLY quick given a bad run of rolls, or am I misunderstanding things? The expanded discussion of the playbook DOES describe the futurist as a brief-lived character, but it attributes it to the emotion spike thing, which, given that they can only miss 6 rolls before they risk becoming gone as a character, seems like the lesser risk? It also seems like it would make it difficult to ever actually to get to the 5+ advancements, given that the futurist effectively (even if not technically) doesn’t have the same access to getting xp for failing a move that other playbooks do.
Hi, sorry if this was brought up elsewhere, but I’m having trouble understanding “The Future” element of the the…
Hi, sorry if this was brought up elsewhere, but I’m having trouble understanding “The Future” element of the the…