How is this move supposed to work?

How is this move supposed to work?

How is this move supposed to work?

Haunches

When something bad is happening (or just about to happen) somewhere that you aren’t, roll +Sharp. On a 10+ you knew where you needed to go, just in time to get there. On a 7-9, you get there late—in time to intervene, but not prevent it altogether. On a miss, you get there just in time to be in trouble yourself.

How does this work in game? 

By a strict reading this move will trigger constantly. There is ALWAYS something bad happening somewhere. When a bomb is about to explode in Johanesburg and I roll a 10+, am I there? 

So clearly that can’t be it. It must be somewhere you could be reaching in feasible time (you are the Spooky however, so magic…?). How do you know that something bad is happening though? Does it need to be on camera? Do I just have to wait for the Keeper to decide that something bad is happening now? So this move would be completely in the hands of the Keeper to just put a character somewhere if they want to? 

That doesn’t sound fun to me. 

How have you used this move in the past? 

On a related note, how many Luck boxes would you give players in a one-shot?

Should I just launch a massive attack on the Hardhold?

Should I just launch a massive attack on the Hardhold?

Should I just launch a massive attack on the Hardhold?

For extra context read here: 

https://plus.google.com/u/0/110330901807759406775/posts/H5a5cHa46MD 

I am a big fan of making the choices players make in character creation matter A LOT. Our hardholder chose the extra thick walls and the extra large gang so apparently they would want to be good in siege/attack type situation. We haven’t had a big “battle” in the game yet and the Leadership move hasn’t been rolled. That seems like 4 sessions in we should have had that. 

We have set up one hardhold as “setting people out to raid” at least a bit and I have a front about that hardhold. The first half of that front however is basically all offscreen stuff because no one of the characters has gone in that direction for a while. Before the game is over I want to have that holding show its strength and ambition. 

In short I didn’t really got to make the soft moves to set up that front because no one was looking at it. I could still advance the front without problem right? 

MY current prep says: 

PaParadies takes over Petrol strings 

PaParadies people drive over to our hardhold and offer trade and fuel to the stranded merchants to buy their loyalty

PaParadies attacks the hardhold in force. 

I could just cross of that they take over Petrol springs. If someone goes over there to check on PS they will just find it taken over. That is fully okay right? 

The next step would be that they try to bribe the merchants that are currently stranded at our hardhold because of the quarantine. On the other hand everyone is looking forward to the meeting of Jax the Hardholder and Starshit, the merchant that put himself in charge. 

If PaParadies comes over and buys out the merchants that meeting doesn’t take place, or at least not as everyone thinks it does. 

On the one hand I am a big fan of throwing wrenches into everyone’s expectations, on the other hand the players want to see that. 

The other choice would be to change my prep and have PaParadies skip the bribing and go straight to attacking our hardhold. 

How would you deal with that situation?

Lars Andersen is my next Battlebabe.

Lars Andersen is my next Battlebabe.

Lars Andersen is my next Battlebabe.

Originally shared by Andrew Girdwood

I don’t often cross post Geek Native content to this group but I’m playing an archer at the weekend and this video spoke to me. Have we got RPG mechanics all wrong?

http://www.geeknative.com/50913/got-archery-wrong/

Fronts and First Session Report-ish

Fronts and First Session Report-ish

Fronts and First Session Report-ish

My players out! 

We started up our game of Apocalypse World with a nice double first session and now I am looking at the things established to create fronts. Our game has Jax the Hardholder, Columbine the Faceless, Hudson the Angel and Travis the Driver. The hardhold is an old dam. Most people in the hardhold live inside, there is electricity for the more important bits (reliant on an NPC). The hardhold is part Jax’s Gang and then there is the lower caste that does more manual work and then there are useful people that are kind of in between. 

The gang is mostly there to protect the bustling market that goes on on the dam. There are a lot of traveling traders that go from hardhold to hardhold selling stuff. Travis is the personal driver of Jax, driving around in an old New York taxi. He smuggles, he makes important trading runs, he drives VIPs around or helps recrut useful assets. Hudson helps sick and injured citizens of the hardhold and is an available doctor on big market days. Columbine is muscle for hire. 

There are 3 hardholds nearby. Junkyard to the south is build in and out of a giant waste dumb and junkyard. Petrol Springs is in the north and the only place you can get fuel. PaParadies used to be a “peaceful” sect of some kinds with really strong and firm social laws. 

Problems that occurred during play or that I am seeing are: 

The diseases going around the hardhold. It has already killed one of the hardhold’s Hunters, a few more people, including the Angel, are sick. President Jax has also closed of the street to the north, angering nearly all the merchants because they either can’t get further north. Can’t get in or can’t leave because they would need to get to Petrol Springs for a refill.

Travis was helping some of the Hunters (Comact, DVDs, Blueray) go hunt some bison but they were attacked on the run by a Humve that apparently came from PaParadise. They were attacked in the south, making this even weirder since no one remembers that car coming through and there is no other bridge, that anyone knows of. So I am really wondering where that car came from. During the car vs. car contest/struggle the car was hit by submachine gun fire and Blueray, unknown to everyone atm, was slightly hit and will most likely die from these wounds during the next few days. The hunters also lost Pellet to the disease and Compact, their chief, was kinda pissed at Hudson because she was able to help him and others, but not Pellet.

Columbine picked a fight with some Merchants (and later killed them) and Joe’s Girl has a big problem with her since the two look really alike and Joe’s Girl feels like Columbine is imposing on her territory. She also saw Columbine inspecting the blockade wall, looking for a way out and told President Jax about Columbine’s plans, wanting him to punish her for that.

So the two main fronts I see right now is the disease and the attacks from outside.

The outside stuff is clearly an ambition front.

The disease might be decay but I think even more that it is ignorance.

The threats for the disease are:

The disease itself, an affliction. Left unchecked it will spread and kill most of the population, especially the lower class. It will eat up all of the Angel’s resources if it doesn’t kill her before that. It will aggressively try to spread to Jax’s gang. 

The hunters that feel ignored and uncared for are a Mob of Brutes. Left without help they will see Blueray die without anyone caring for that. They will be denied the dead body of Pellet (most likely) and then start to seperate themselves from the hold. At first they will stop paying their rent/tribute/tax to Jax and sell their food to everyone. They will attack whoever antagonizes them in their grief and outrage and will try to punish Hudson for not helping them out. They will most likely try to recruit Columbine for their cause.

Then there is the barricade/quarantine but it is kind of between the two fronts. Maybe I should separate it out between the ones that are inside and outside? Inside merchants then. Some of them will go but most will have no other place to go most likely. They will complain to President Jax and demand compensation. They will start fights between them to get by and after that attack the Gang and Jax directly to find a way out. They will most likely try to hire Columbine. The ones that do leave tell the tale of Leaky Lake (our hardhold) and warn everyone not to go there. 

The Dark Future of the Disease front: 

The holding is torn apart by rampaging Hunters and attacking merchants while the common people of the hold and Jax’s gang are killed or weakened by the disease 

Stake questions: 

Who will be worth priority treatment? 

How much does Jax care about people not in his gang?

To what length will they go to keep the Angel in stock? What desperate deals need to be made? 

Where do people turn for food if the hunting goes down, the mushroom farmers are sick (uh, another good place to spread disease) and trading isn’t going on? 

The outside/ambition front. 

There is the ambition of the locked out traders to make money and continue their normal routes. 

There is the ambition of PaParadise that is launching raids. 

There is the ambition of Joe’s Girl who wants to remove Columbine AND TAKE HER MASK (that just hit me!) 

There is the ambition of Pierre who is the mistress of Jax and who is secretly a Double Agent. She is spying for Jax but also spying on him. We don’t know yet for whom. 

The ambition of PaParadise is to bring the other holds down so they will also accept the strict social structure they believe in. To do that they will raid Petrol Springs and bring free petrol and a few gifts to the Merchant to make them come to their place again. They will take over PS and make it so that only believers can get petrol. They will extend an ultimatum to Leaky Lake, surrender or be attacked. They will attack and possibly take over the hold. They are clearly Warlord Prophets. 

The merchants before the doors have the ambition to make money. They will try to find a way to still trade with Leaky Lake and then raise the prices. They will demand to have free access again and respond with violence if denied. Should this not work they will try to bribe their way in and once they are throug to the other side and free to act as they want they will conspire against Jax&co to find people to bring them down with and do that. Somewhere along the way they will most likely try to hire Columbine. They are a family (in a way) of brutes. 

Joe’s Girl already made a demand that Columbine should be punished for her attempted breaking of the quarantine. She will find some friends to go beat Columbine up with to put her in her place. Should she act up again she will come for Columbine in her sleep, stab her and take the mask. If  she has the Mask she will take a new name and then take Columbine’s name away (not sure what that means yet but it sounds right). She will then give her a new identity and “purpose of life” so that no one will ever mistake the two again. 

I am feeling like there is some serious jealousy going on with Joe’s Girl, as if Columbines existence is tearing at her soul. She might be much more WEIRD then I thought she was. 

For Pierre – I need to see more of her in play to know what is going on. 

The Dark Future here is: 

Helped by a backstab from the merchants, the cultists of PaParadise take over a weakened Leaky Lake and enforce their social structure on everyone who is willing to accept the new faith. 

How does that look? 

Explain this in Apocalypse World

Explain this in Apocalypse World

Explain this in Apocalypse World

So what does River’s player do in that scene? I mean she is not rolling moves on every single one of these guys right? On first watching I thought: “Hey, this is where she changes playbooks to Battlebabe”.

That might still be right but right now I feel like this was either a failed Acting under Fire roll or a Golden Opportunity and everything she does there is just a Hard Move by the GM, akin to the “2 days later in the slave pits”. 

What do you think? 

https://www.youtube.com/watch?v=MoMpau_B2Io

So the holding and our Angel have a disease.

So the holding and our Angel have a disease.

So the holding and our Angel have a disease. It makes you cough and cough and then you start to cough blood and then you cough/hurl your guts out as you die. The blood also turns nearly black and is oily and extra gross. The angel will start to really have this disease next session (rolled a 7-9 when she infected herself while healing former diseased). 

So how do I deal with a player having this? Any cool moves? Also she wants to use the infirmary move to heal herself and create a good antidote. What requirements should I give her? 

pssssst, don’t tell anyone but now and then I might be talking about none-DW PBTA games…

pssssst, don’t tell anyone but now and then I might be talking about none-DW PBTA games…

pssssst, don’t tell anyone but now and then I might be talking about none-DW PBTA games…

Originally shared by T. Franzke

Hello Tavern! 

After a lot of thought over the holidays I decided to take my involvement in the larger DW Community to the next level. 

I hope you can find it in your heart to support me. 

From the Patreon:

Can’t you just continue to do that Tim? Why a Patreon?

Life as a student isn’t cheap and with my Master Thesis approaching next semester I will be harder pressed for time. I want to continue talking to all of you about Dungeon World and writing more in depth guides to further the understanding of the game. I will also be getting married in August and I need to prioritize for that too. Having a bit of support (morally even more importantly then financially) from all of you can enable me to continue to be a voice in our community without cutting back. 

What do you get?

You will get posts and advice from me as you are used to but I will also write more condensed and precise Guides to certain aspects of the game. Aspects like how to think about “Encounters” or Action scenes in Dungeon World. How to improve your pacing or how you can exploit your prep better. 

I am also really eager to start working on Style Guides, my take on how one can do setting or genre supplements with Dungeon World as well as Class Guides, i.e. reviews of Dungeon World Classes that are out there. 

I also want to take your feedback and write about everything you want to know or discuss as well as pick up topics that are hot in the community. 

My goal is to release 3 Guides per Month.

Can anyone see these Guides?

YES! The plan plan is to release the Guides for free to everyone. I write these guides to help you all so putting them behind a pay-wall seems counterintuitive to me.

(Setting Guides might stay Backer Exclusive though)

http://www.patreon.com/DWGuides 

http://www.patreon.com/DWGuides

Help me barf apocalyptica all over this!

Help me barf apocalyptica all over this!

Help me barf apocalyptica all over this! 

We are starting an Apocalypse World game and we decided on a look/feel kind of like in the images here (especially the header image of this album). 

Help me daydream some imagery and barf apocalyptica all over this!