I have a treat for all of you people that think there should be a Druid in Urban Shadows.

I have a treat for all of you people that think there should be a Druid in Urban Shadows.

I have a treat for all of you people that think there should be a Druid in Urban Shadows. 

The first 6 chapters of Hounded for freeeeeeeeeeeee

http://www.scribd.com/doc/52589128/Hounded 

http://www.scribd.com/doc/52589128/Hounded

I’ cant think but think of most main characters in modern movies that use bows as Battlebabes.

I’ cant think but think of most main characters in modern movies that use bows as Battlebabes.

I’ cant think but think of most main characters in modern movies that use bows as Battlebabes. Kattnis Everdeen? Battlebabe! Legolas? Battlebabe! Hawkeye (okay, Black Widow is even more of a Battlebabe but anyway…)

Weird Driver expanded Playbook

Weird Driver expanded Playbook

Weird Driver expanded Playbook

The Partner

When your car has been possessed by the Spirits/Wolves of the Psychic Maelstorm… 

Choose the spirit 

The Lovebug; Want; want: sexual Energy 

Christine; want: Murder

Kitt; want: secrets

Bumblebee; want: Chaos

Cars Hunger 

Your car begins with hunger=0. 

Every time you use No Shit Driver, it hunger increases by 1.

If it hunger reaches 4+ you can’t use any of your moves relating to it anymore until you 

If you fullfill one of it’s wants give it -1 hunger. 

Driven by Ghosts: When you tell your car to do something or get something for you, roll +Weird 

On a 10+ choose both 

On a 7-9 choose 1 

– You get exactly what you asked for

– It doesn’t increase it’s hunger by 1 

 On a miss, your car goes immediately to hunger+4. 

Additional Moves

Reconfiguration 

Tell the spirit in your car what it needs to become, give it enough material, wait a night and give it +2 hunger. 

You can then recreate the Car , give it a new profile, frame, strenghts, weaknesses and looks. 

Spirit in the Machine: you seek the advice of your car. Roll+weird to see what it directs you to do. On a 10+ mark experience and take a +1 if you do as your car wishes. On a 7–9, take a +1 if you do what it wants and act under fire if you don’t. On a miss, it has its own agenda and act under fire if you don’t follow it. 

 

Parasitic Partnership: When you have fullfiled your cars hunger, take +1 forward.  

In my game there is a npc “hocus” in my game that preaches peace and freedom.

In my game there is a npc “hocus” in my game that preaches peace and freedom.

In my game there is a npc “hocus” in my game that preaches peace and freedom. Of course my players are totally against being so pacifist if because its stupid in the apocalypse.

Now I want to give this guy Seahorse some mechanical teeth. What I came up with is this:

When you listen to seahorse preach the gm gets 1 hold against you. He can spend this hold to offer you XP to stop from committing an act of violence.

Maybe you also have to act under fire to use violence directly against him as long as he has hold…

What do you think?

Could someone please send me the playbooks (normal and limited (I can send you a PDF with the limited ones if you…

Could someone please send me the playbooks (normal and limited (I can send you a PDF with the limited ones if you…

Could someone please send me the playbooks (normal and limited (I can send you a PDF with the limited ones if you don’t think I have them) each one in a single PDF?

In this way I can create a PDF-collection with all the playbooks I need.

I can’t do this myself because my PDF merger screws up the files and I can’t copy and paste them again…

Since there are now quite a lot of playbooks and expanded Playbooks out there (a lot of them, thanks to Patrick…

Since there are now quite a lot of playbooks and expanded Playbooks out there (a lot of them, thanks to Patrick…

Since there are now quite a lot of playbooks and expanded Playbooks out there (a lot of them, thanks to Patrick Henry Downs ) i thought i should go through the list and look what i would allow for my next game.

The Standard Playbooks

The limitited editions Playbooks (without the Marmont)

The Beast Master

The Wrangler – but only one of them. If one is chosen the other becomes not available 

The Juggernaut

The Scholar

The Wolf 

The Solace – maybe

the Grotesque

The Radio – but i would not allow to get Bonefeel in addition to the Workplace

The Samaritan and the Hag when they are finished. I would not allow the Samaritan and the Quarantine in the same game though. 

I kind of like the Orphan, Boy and His Dog (by Willow) and the Last Child mechanicly but i don’t really like Children Playbooks in my Apocalypse World. If the BahD are in play he would follow the same rules as the Beast Master and Wrangler (only 1 animal playbook in play)

The Wanderer if there is a player that can’t make it regulary. 

All other playbooks are either to specific in what they want to do, to zany (Man in the Box ^^) or are not as well balanced/designed – in my opinion. I don’t want to offend anyone.  

Expanded Playbooks 

The Broodmother – really cool (maybe not if someone picks the radio)

The Devoted

The Fallen

The Living god – still don’t know how mechanicly viable this actually is

The Loner – maaayyybeee….

The Gunlugger in Love

The Survivor

The Valkyrie 

The Witch King

The Wurm 

The Rumormonger and Swarm Host (by me)

The Ghostrider by Patrick

The mendicant and catalyst are to fiddly in my opinion