Playbook Build of the Day #5

Playbook Build of the Day #5

Playbook Build of the Day #5

Hocus of Capitalism

i had this one in mind for a long time. A hocus that totally got the financial system of the golden Age totally wrong and turned it into a weird religion is cool. This one gives you a lot of roleplaying opportunities (okay, actually everything gives you a lot of RP ops but you know what i mean) 

Still totally fun to look for moves and opportunities to really hammer in the focus. From what i saw Barter is often overlooked in play, this guy forces this hard into the game. 

Think about including a busy market into your fiction where you can go and buy extra equipment. Your Barter isn’t worth shit if you don’t put it to you. 

Playbook Build of the Day #2

Playbook Build of the Day #2

Playbook Build of the Day #2

The Operator Rumormonger 

He knows. Don’t ask how, he just does. What you did last Day, with whom you eaten Rats and shot afterwards. Who your secret love is. He also knows stuff that just isn’t true but everyone will believe him. Like how you killed Marsha yesterday? You are innocent you say? He knows better

For this Build i consider that the “When you reset your Hx with someone, learn a secret about them” Move is in play. 

Operator

Cool+2 Hard=0 Hot+1 Sharp+1 Weird=0 

Signature wear

honest face

Calculating ees 

rangy body 

Gigs paying 

Surveillance (being arround the Hardhold gives you Info on what is going on)

Infiltration (to get info for people and use your knowledge of your enemy against them)

Companionship (people let thinks slip while drunk or in bed)

Obligation Gig 

Getting answers (of course) 

The Crew is probably a “Skinner” for Companionship and Infiltration. A quick kid for Surveilance and Infiltration and a Sniper guy for Surveilance.

Moves 

Reputation 

You know stuff about people and they know stuff about you. This move helps to establish what they know. 

Moves from other Playbooks 

Everybody eats, even that guy (Maestro’D) this is how your info network helps you getting to the bottom of shit. You know more about people then anyone else and this move gives it to you. 

When there already is a Player with this move in the game consider taking 

Spyfly (Juggernaut) if it is allowed at your table. The questions aren’t as diverse but you get juicy info. The move might still be better as you can

 can increase your Sharp as an Operator but you can’t increase your Hot. 

Reading Persons and Sitches is also something you should be good at so my actual recommendation goes to the Juggernaut Move.  

If there is an Angel or Driver (or Chopper) in your Game, sleep with them as often as you can to increase Hx and learn secrets about them. 

If there is not than consider taking Prepared for the inevitable. Healing people increses your Hx with them -> Secrets and you should have quite a bit of jingle lying around. 

Get as many opportunities as you can to be arround other PCs so that they increase your Hx. There is not really a move for that but it helps you know. 

One way to spend time with other PCs (if you don’t want to get into healing) would be Oftener Right (Savyhead) a wonderful move that gives you 3 things 

1. People come and talk to you

2. They do what you tell them to

3. Experience 

it’s also wonderfully fitting for a Rumormonger type character. 

The problem is, that you have to be truthful to them so try to twist the truth as much as you can. 

So go and get extra Sharp and pick up Easy to trust to manipulate people even more. 

So here is how i would do this build 

+1 sharp

Oftener Right

Spyfly (if the Juggernaut is in)

Easy to trust

+1 cool / change your Gang (if someone died or so…) 

There is also Eager to know

This idea has place for an expanded Playbook i think. 

Rumormonger 

When you plant a rumor, tell us what it is and roll +cool 

On a 10+ choose 2 on a 7-9 choose 2

– It can’t be traced back to you 

– It doesn’t change to something different 

– It spreads to everyone 

would be the central move i guess. Then maybe something like 

The more you know…

When you read an NPC you can forgo one of your questions to increase your Hx with them by +1. 

Skeletons in the closet 

A read type move that would allow you to know about stupid/criminal stuff they did in the past 

and i don’t know, maybe 1 or 2 moves more. 

Ideas, Suggestions?