This books is so pretty!
My favorite art is probably Toro kissing Hornet. So cute.
This books is so pretty!
This books is so pretty!
My favorite art is probably Toro kissing Hornet. So cute.
This felt like a very Masks moment.
This felt like a very Masks moment.
From Amazing Spider-Man #15
Masks Session 1
Masks Session 1
We started playing Masks. Apart from establishing some about the characters and doing our first fight we didn’t got much done but I always count Hangout First Sessions as needing two sessions.
So we have:
The Legacy: Jaqueline Juarez aka Jaq of the Jungle
Jaq belongs to a line of Jungle Girls/Women (think https://s-media-cache-ak0.pinimg.com/736x/81/bd/86/81bd862e4fe8b5c9ed2168e301b3fe5d.jpg). She was however born in Halycon City and is a city girl through and through. She had a nice trainee program in a hip company lined up and everything when she was asked to continue the Legacy. Part of the deal at least are Superhuman Speed, God-like beauty and Inhuman Might. The two women before her are still around, as is Agent Orang – the nemesis of their line (basically a Gorilla Grod type character – might also draw some inspirations from the Mad Monkey later on…)
Jaq is struggling with the outdated values and motives of her legacy. She wants to bring this whole Jungle Girl thing into the next century. First thing she did after getting the costume and the status? Add a sports bra to the outfit.
The Bull: Cheryl Harper aka Tiny
TAINEE (Tactical Assault Infantry, iNherent capabilities Enhanced, Experimental) was abducted as a kid by a human supremacist group that pumped her full of experimental super soldier serum and nanotech and all of that jazz before the facility was liberated by Aegis agents. Now she is an androgynous 2 meter big teenage girl living with foster parents.
The Delinquent: Jerome Romero aka Night Moves
NM is a runaway kid, he likes breaking and entering and bringing his own kind of justice. Also occasional burglary maybe. He got his powers of teleportation and emotion control from some weird drug someone mixed in his drink. He used his powers to run away at 18 so he could mery his big love. He is it also who pushes Night Moves to be a hero and do more with his powers. NM sometimes wonders if he uses his emotion control to make him stay in love with him…
(As a GM I am really interested in seeing a heroic character with emotion control. I am still very grossed out by Killgrave from Jessica Jones and this is close. We will see if this power can be used in a good way or will always corrupt)
The team got together in a fight against Sentinel like robots and caused way too much property damage. They did hower get the attention of Fortune’s Fool – an ex Aegis Agent who is now a merc and disillusioned with the whole superhero thing. Think Nick Fury+Joker+Comedian. Mostly Comedian really. I am sure he will show up again.
We had the first fight in the Halycon City NAtural Museum where Dr. Malachit (a second generation nazi scientist that unlocked the mystical crystal energies) tried to steal the Heart of the Amazon, a big gem from Jaq’s homeland. They were able to stop her without anyone getting really hurt (well she got hurt but…)
Next session we will deal with the aftermath of the whole thing and have another player join the game – the concept is among the line of a plant controlling/flower power Nova.
An Adult telling her who she is, shifting Savior up and Danger down.
An Adult telling her who she is, shifting Savior up and Danger down.
Originally shared by Rob Donoghue
http://superheroesincolor.tumblr.com/post/145280776827/ms-marvel-vol-4-last-days-2015-marvel
So I took some time and made a new version of the basic moves sheet.
So I took some time and made a new version of the basic moves sheet.
It doesn’t look great but it should be workable right? I am mostly looking for feedback about
* missing content that is important
* how to make it read/look better
* comments about the slight wording rearrangement i made on some moves
https://drive.google.com/open?id=0B8Fi3-pCFSAOd3I0dG9ZaWlnZWs
“At that first session, a fair amount of your time will be eaten up by character creation.
“At that first session, a fair amount of your time will be eaten up by character creation. Usually, it takes about one or two hours if you’re asking questions and exploring each character to get to your first scenes.“
That is such a good tip to have in the game text. I am usually a bit worried if we need that much time before we get to “ingame” stuff but yeah – it takes that long and that is okay. Really for all the questions and stuff you will need that long.
Villain: YOLO
Villain: YOLO
Son of an immortal hero lost in space.
Only 17 years old.
Up to no good.
He will only live once. Forever.
Generation: Modern
Drive: To prove himself as a notable threat and get out of the shadow of his mother.
Moves:
* Ridicule others for their lack of perspective and mortality
* Get back up, no matter what is done
* Lash out with abandonment and without care for his wellbeing
Conditions:
Insecure
Hopeless
Villain: Technosaurus Rex
Villain: Technosaurus Rex
What appears to be a robot or exoskeleton Allosaurus is tearing appart the city; stomping on cars and people alike.
Technosaurus Rex – Silver Generation
Drive: To bring back Dinosaurs, elevate them to sentience and have them rule this earth once again
Moves:
* Distract them with Raptorbots (size of a turkey, not a lion)
* Directly ram through an obstacle
* Tear apart with massive jaws
* Reveal some tech that covers up an apparent weakness
Conditions:
* Angry
* Hopeless
* Guilty
We will be starting up a Masks campaign next week!
We will be starting up a Masks campaign next week!
I am so excited!
Venting Frustration question
Venting Frustration question
After this funny observation: https://plus.google.com/u/0/117175341165637840811/posts/dVa4Yeoc5e2
So do you clear angry at the end of the scene or directly after you used the move? Both would make sense.