Chimeras

Chimeras

Chimeras

Yep, chimeras.  I know, I know.  We’re not playing ‘that game’.  But bare with me.  I think they can be used as minions.  In a recent session the heroes had to contend with a chimera demon that had taken over a zoo.  The Chimera Demon is a demon that takes animals and creates chimeras.  I didn’t even bother stat’ing him up, he was just the means to an end.  The end being throwing lots of random critters at the PCs that while not overwhelmingly powerful, were strange, dangerous and creepy as the ran into them.

Check out www.boredpanda.com/animal-hybrids

Do you really need a justification to this at your players?

http://www.boredpanda.com/spake/

http://www.boredpanda.com/spake

Curse of Cold Embers

Curse of Cold Embers

Curse of Cold Embers

A powerful curse that was once feared but now only holds any meaningful power in the underdeveloped world.   The curse snuffs any fire created or used by the afflicted.  Flint and matches will not strike, torches sputter out, camp fires die. 

Unlike it’s spiritual descended the Curse of the Electric Death, the victim is placed in more more overt danger by the curse.  If one cannot cook food or warm oneself during the winter, starvation, food poisoning and hypothermia become tangible dangers.  In pre-electric civilization the victim can be easily identified as the source of the failed fires and can suffer ostracizing from his or her community or pitch fork wielding mobs. 

GM Note: Obviously this is best suited for period games or ones out in the wilderness.   It still can be a quite effective tool for instilling fear in PCs in the right circumstances. 

How to beat it…

Magic:  rolling to Cast Magic can disrupt the curse for a time however only a Big Magic ritual may defeat the curse. 

The Babel Curse

The Babel Curse

The Babel Curse

The Babel Curse is one of the oldest and most feared curses in human history.  Those placed under it loose all capacity of language.  You cannot write or understand the written word (this includes typing and languages that don’t use letters), you may not speak or understand the spoken word, you cannot sign or understand sign, braille is meaningless, you cannot read lips.  Any attempts to use any form will be gibberish to you or to whoever you are trying to communicate with.   As you can imagine this is an incredibly isolating curse.  It is often use as a prelude to an ambush, particularly against magic users and people with powers of persuasion. 

How to beat it…

One can Cast Magic to disrupt the curse temporarily and gain back one aspect of your language abilities. 

On a 10+ you gain the ability to done one of the following:

to speak or understand speech, writing or reading, sign or understand sign, read braille or read lips.  Or gain two the above plus a glitch of your choice.

7-9 as usual.

6 or Less…who knows?  You spread it somehow?  Maybe all the words on paper near you turn to gibberish?  Or everyone in the room loose speech for a few hours?  Knock yourself out GM!

The only way to truly beat the Babel Curse is through a Big Magic Ritual. 

Curse of the Electric Death

Curse of the Electric Death

Curse of the Electric Death

A powerful curse that has only come into existence in the later part of the 20th century, it is now widely popularly and reviled.  The Curse of the Electric Death renders the victim unable to use any device that is powered by electricity.  Strictly speaking it is a tool of intimidation and control, unless one has a pacemaker or similar device the curse will not harm you.  Keys on keyboards and phones will not work, using a stylus will not work, voice activation will not function, lights switches will not turn on or off, any functions in a car involving electricity will stop functioning.  Prolonged stays on buses or trains will affect their operation.  Any intentional or accidental use an electricity powered device will fail. 

How to beat it…

Magic:  rolling to Cast Magic can disrupt the curse for a time however only a Big Magic ritual may defeat the curse. 

So I have a question about mind affecting PC as a GM.

So I have a question about mind affecting PC as a GM.

So I have a question about mind affecting PC as a GM. So I want to mind control or influence my PCs. I’m not sure what they should roll. I am taking a cue from theDominate power out of Monsterous and saying ‘if you just go with it, you get so.’

If they want to try and resist they should roll sharp? Cool? Also would it be too harsh to say that if they forgo the free xp and choose to roll, if they fail the roll they don’t get xp? My rational being they are forgoing free xp by rolling they are gambling against failing.

The Baykok

The Baykok

The Baykok

An undead supernatural creature that stalks the most powerful of prey.  The First Nations tribes have many legends surrounding this revenant like creature.  Because of the rich oral traditions of the tribes and the lack of a written language prior to the arrive of Europeans, researching and hunting this creature is difficult.

The most commonly encountered form of the baykok (and there is evidence to indcate there are several varieties) is that of ‘The Hunter’.  The hunter is a revenant of sorts.  If a zealous or obsessive hunter dies (possibly under a Full Moon) they will rise one to three nights later a Baykok.

It is an emaciated, skeletal creature with elongated legs, a thin translucent skin, red glowing eyes, a banshee like shriek and may possess some form of flight or glidding.  As they are mainly found in forested areas, hunters have provided conflicted accounts as to whether they can fly or are adept at leaping between trees.  

When the Baykok rises from the dead, it has one imperative.  Hunt.  But it is not a mindless creature.  It seeks out the strongest warriors, the canniest of hunters and the powerful of supernatural prey.  Yes, hunters who have contacts among werewolves of Canada and the Northwest do report that the werewolves have had to contend with Baykok hunting them.   

The baykok hunts with a bow of bone, supposedly strung tendons from fallen prey.  The arrows of the Baykok are of some contervasry.  Some claim they are invisible while others say they are the same shade as moonlight.  Regardless of visible or not, they carry some form of mystical paralitic that will render prey unconscious with a single arrow in roughly half an hour.  The typical hunting pattern of the baykok to stealthly follow it’s prey and then when terrain is to it’s advantage, let loose its shriek that typically induces terror and blind flight in the target and pursues them.  

When the baykok finally catches it prey there is again disagreement.  Some hunters and legends report the creature dispatches the quarry and harvests its organs and tendens and will take a troffy.  Other sources say the baykok will remove the quarry’s liver and consume it, replacing it with a stone and letting the person die slowly over several days.  

Defeating the baykok is a difficult task.  There are many suggested ways from legend but hunter accounts seem to confirm two different ways.  One is to sing a traditional First Nation songs of Thunderbird.  This actively repels the Baykok.  The second is that if one wears talismans made of quartz (hand gathered and hand carved) with owl feathers and/or talons, it will render you immune to its shrieks and arrows.  Quarts being a natural conductor of power, channels the latent energy of the Owl (the silent hunter) and again breaks the power of the Baykok.  

The crunchy parts

HP 11

Armor 1

Powers:

Supernatural speed:  It is extremely adept and swift at moving through trees.  It is of above average speed on the ground.

Shriek: Cool Check

6- & you’re running in a blind panic.  

7-9 you’re scared and have penalties to mental tasks but you’re still holding it together.  

10+ you’re heart is racing but you’re got it covered for now.

claws/talons 1harm (piercing)

Axe/Hatchet 2harm (messy)

Arrows – 2harm (1 piercing)

Poison: Tough Check

Fail & your legs are useless and you’ll be out soon.  

7-9 its starting to kick in and you take minuses to physical tests but you’re still moving.  

10+ you shrug off that arrow..but man it smarts.

Weaknesses:

The Thunderbird Song actively repels the Baykok as it is evoking the awesome power of Thunderbird.  They hunt whales like eagles hunt salmon.  Best recognize.

Quarts/Owl Talisman.  Without its shriek and arrows, the Baykok is easy to hunt.  Provided you can knock it out of the trees and get it on the ground.  

http://vignette2.wikia.nocookie.net/warriorsofmyth/images/c/c5/Baykok.jpg/revision/latest?cb=20150122075656

http://vignette2.wikia.nocookie.net/warriorsofmyth/images/c/c5/Baykok.jpg/revision/latest?cb=20150122075656

If you’re looking for ideas for monsters and mysteries, check out the BLURRY PHOTOS podcast.  They cover all things…

If you’re looking for ideas for monsters and mysteries, check out the BLURRY PHOTOS podcast.  They cover all things…

If you’re looking for ideas for monsters and mysteries, check out the BLURRY PHOTOS podcast.  They cover all things occult and conspiracy theory.  Cryptologist, historical analysis of legends/myths and sporadic interviews.   Really fun and entertaining and great to mine for game ideas.  Such as the ghost of Ben Franklin and his Electric Messiah….look it up and get your mind electrically blown. 

Bogomil Vampire

Bogomil Vampire

Bogomil Vampire

The product of religious and political turmoil between the 10th and 15 centuries, the Bogomil Vampire in reality more of a revenant or possessing spirit than the classical Slavic Vampire.  The Bogomil vampire is the soul of a former Bogomil, driven mad by its corpse repeatedly being disinterred and reburied under different religious funerary rites, multiple times.

The Bogomil Vampire hunts down and kills those of the religion that were the first to disinter it’s body and rebury under their own religious funerary rites.  Typically this means they will hunt Roman Catholics, Greek Orthodox and less often, Muslims.  They possess the buried corpses being to members of the Faith that were the first to disturb their rest.  

Appearance: As they are possessing a corpse, their appearance is dictated by the state of the corpse they inhabit.  

Power: The Bogomil Vampire possess…

Superhuman strength (2H or 3H depending on the state of the corpse w/ knockdown)

Superhuman Speed if the corpse is not too decade

It can sense religious belief and faith

Holy symbols made after it’s first death have no affect on it.  The Holy Ground of it’s target faith does not effect it.

How to kill a Bogomil Vampire?

As it is a possessing spirit, destroying the body does not stop the Bogomil.  It’s spirit will simply move on to the next corpse. 

The proper way steps to stop a Bogomil is…

1)Drive a metal spike through its heart,

2) then jam a brick in it’s mouth

3) then severe it’s head

4) then bury it in a coffin with the Bogomil star symbol carved in the four cardinal directions in the interior of the coffin.

This process will severe the spirit from the material world permanently.

Bull-kin

Bull-kin

Bull-kin

I’m a big fan of nWoD’s Changing Breeds.  I mean who doesn’t like the idea of a blood frenzied were-hummingbird?  Anyway I have an upcoming flashback episode in my MotW game involved a Minotaur cult.  The bad guys will be Bull-kin, IE someone from a bloodline of were-bulls but only has a shadow of their power.  I want to throw one or two of them at the group.  I want them to be scary but not hopefully not a TPK.

Bull-blooded

Related to the feared were-bulls,  the source of the Minatour myth. 

Powers:

-Call Forth: command bulls, cows, oxen and the like

-Recovers all wounds after the fight.

-Labyrinthine Mind: hard to shake their pursuit; does not get lost easily.

Attack: 2 (3 w/ weapon)

Armor: 0 (1 w/ bronze armor)

Harm: 10

Weakness:  Silver

Thoughts? 

So this is less of a monster and more a threat/minion/minion group.  But I’d like to run it by ya’ll and get your…

So this is less of a monster and more a threat/minion/minion group.  But I’d like to run it by ya’ll and get your…

So this is less of a monster and more a threat/minion/minion group.  But I’d like to run it by ya’ll and get your thoughts.

My game is set in 1901 San Fran and PCs are highschool students and adults.  So right now there’s trouble brewing in Chinatown.  Jaingshi vamps, Tong gangsters and a new group the “White Lotus Society”.   The WLS’s goal is to push out all supernatural beings/influence from Chinatown, that includes the PCs.   Of course their ultimate goal is to take over the Tongs and run Chinatown like their own fiefdom.

The White Lotus Society is cult/society of sorts that’s heavy on martial arts and Taoist white magic.  Stuff like bagua talismans that grant resistance to supernatural powers, concecrated weapons that do extra damage to certain creatures, lots of martial arts, alchemy/apothecary goodies that would make batman giggle…you get the idea.  I figure individually they can’t have more HP than a hunter playbookd but I don’t want fights to turn into DnD Mass Combat. 

I figure they run in packs of at least 3.  How do I throw them at PCs in ambushes?  Just add their HP and treat like an HP pool?