We have an exciting announcement to share!

We have an exciting announcement to share!

We have an exciting announcement to share! The completed draft of the Bluebeard book text has been sent to dev editing!

The three of us are very proud that we’ve come this far on the journey. It all started with two strangers sitting down at a game jam (Sarah Richardson and me!) with Marissa Kelly there to assist wayward game designers. Sarah and I both said that we loved fairy tales. I had an idea to do Bluebeard and Sarah and I instantly connected on it. Marissa got sucked in while trying to help us figure out how to structure it.

By the end of the jam it gripped all of us so hard that we knew we couldn’t let it go. We knew it was ours. The three of us have brought very different but integral elements to the creation of this game. Together, we’ve definitely made something better than any of us would have on our own.

We can’t wait to set this thing loose on the world. Thanks to the Bluebeard community for all your support and enthusiasm. This little horror is gonna get born! <3

Emily Care Boss interviewed Whitney Beltrán, Marissa Kelly, & Sarah Richardson about their upcoming game,…

Emily Care Boss interviewed Whitney Beltrán, Marissa Kelly, & Sarah Richardson about their upcoming game,…

Originally shared by Magpie Games

Emily Care Boss interviewed Whitney Beltrán, Marissa Kelly, & Sarah Richardson about their upcoming game, Bluebeard’s Bride. They talk noir, horror, and the differences in how each designer runs the game.

http://www.blackgreengames.com/lcn/2016/5/17/bluebeards-bride-and-noir-themes-interview-with-whitney-beltran-sarah-richardson-and-marissa-kelly