Had a blast GMing Epyllion at Gen Con.
Had a blast GMing Epyllion at Gen Con. I ran three sessions, and each time the players quickly got into the spirit of the game. The rules are easy to grasp even when I haven’t explained them very well. My third session included a player who had never roleplayed before, and she jumped right in and was storytelling along with the rest of the clutch.
I did notice that it seemed trivially easy for players to hand around friendship gems. Since these were just 2-hour sessions, I wasn’t too worried, since it helped the players build up to the big rolls they needed near the end. However, players who weren’t casting magic were able to save up quite a big bonus for “help another dragon” rolls. Over time I expect it would take some of the drama out of things if you were sitting on 10 gems and you could always roll a hit on your “help another” rolls. Possibly I’ve misread part of the rules there.
Overall, though, this was a joy to run, and I’m looking forward to trying it again at the next Games on Demand. I’m also planning to clean up my GM notes for the adventure and share them with the G+ group.