Hey y’all… funded within 24 hours!!!
We did it, we all did it.
Hey y’all… funded within 24 hours!!!
Hey y’all… funded within 24 hours!!!
We did it, we all did it.
Legacy: Life Among the Ruins 2e is live on kickstarter!
Legacy: Life Among the Ruins 2e is live on kickstarter!
If you’re interested in a game that fuses the wide scope of REIGN or Crusader Kings with the vibrant post-apocalypse of Gamma World or Hyper Light Drifter, or if you liked the first edition and want to know how we’ve made it even better, go check out the kickstarter page!
https://www.kickstarter.com/projects/1549920133/legacy-life-among-the-ruins-2nd-edition
This week’s been spent putting together a quickstart for Legacy, in preparation for the Kickstarter.
Originally shared by Jay Iles
This week’s been spent putting together a quickstart for Legacy, in preparation for the Kickstarter.
In Titanomachy, the players are survivors living among the ruins of a colony devastated when colossal titans surged out of the planet’s jungle and tore apart their space elevator and advanced infrastructure. Generations down the line, they’ve managed to rebuild some civilisation and found ways to survive in this alien world, but it’s just happened again: the titan Gigas rampaged through the homeland, causing huge devastation. Among that destruction there’s hope: the titan was slain by your combined efforts, and now its corpse lies cooling in the heart of your community.
You know the titans can be stopped, but your families are weaker than ever. How will you build a world where you’re safe?
If you’re a patron, you can get a first look at the quickstart here: https://www.patreon.com/posts/first-draft-13142628
Fasten your seatbelts – #Legacy2e goes live in 7 days!
Originally shared by Jay Iles
Fasten your seatbelts – #Legacy2e goes live in 7 days!
https://www.youtube.com/watch?v=S5Yim1LwP2I&feature=autoshare
A couple of new videos up from my playtest group – I’m experimenting with trimming a session into shorter segments…
A couple of new videos up from my playtest group – I’m experimenting with trimming a session into shorter segments to make each video more digestible, let me know if it works for you!
https://www.youtube.com/watch?v=EUJMs0s5yoQ&index=6&list=PLgwWlUveS4vPA86Cq9bhUWn9Dj3_iy_8i
I’m considering changing up Needs in #Legacy2e.
Originally shared by Jay Iles
I’m considering changing up Needs in #Legacy2e. I don’t like them at the moment: they don’t have any teeth, except that they make your Family vaguely worse at enduring adversity. It doesn’t feel that good to get rid of them, either, because normally you’ll be giving up a Surplus to do so – and Surpluses give you cool toys for your character.
So, why not crib from AW’s Hardholder – and add a bit more spontaneous threat to the world while I’m at it?
In Want
At the start of each session, rolls +Needs.
On a 10+ a Need flares up. Pick one. On a 13+, the GM picks one too.
– A family member’s in trouble – someone’s demanding a ransom for them, or they’re stranded in the wasteland, or they’re hanging on death’s door.
– You’re unable to meet your obligations. Lose 1 Treaty per Need on factions of your choice.
– Something snuck under your radar. The GM activates Uncover Secrets to add something unhelpful to you to the map.
– Your resources run dry. Pick an Investment category – it’s set to 0 for this session.
What do you think?
Roll20 Character sheets:
Roll20 Character sheets:
Anyone good with html/css design and want to make some Legacy character sheets that looks good? I am terrible with layout and design, but once there’s something there, I can get all the mechanical bits and bobs in there. If you need an example with the sort of classes Roll20 expects, the Sprawl’s sheet is phenomenal:
https://github.com/Roll20/roll20-character-sheets/tree/master/The%20Sprawl/Source%20Code
Anyone wanna collaborate on this?
The Legacy 2nd Edition playtest continues!
Originally shared by Jay Iles
The Legacy 2nd Edition playtest continues! In this session, experimental medicine is attempted, Adriel has an encounter with the divine, and the merits of an EULA as criminal code is debated.
https://www.youtube.com/watch?v=j242LrHSFbo&feature=autoshare
I’ve been recording some of our playtest sessions to try out how it works.
I’ve been recording some of our playtest sessions to try out how it works. If you’d like to watch me and a group of players go through character creation and then do some roleplaying, check out this playlist!
https://www.youtube.com/playlist?list=PLgwWlUveS4vPA86Cq9bhUWn9Dj3_iy_8i
Playtest Report – Legacy Vix, chapter II
Playtest Report – Legacy Vix, chapter II
Characters
The Enclave sent Agent Vivek, a Seeker
The Lawgivers’s Trevor is a Rebel Survivor.
The Cultivators proudly sent Aneela, their Leader Hunter.
The Merchants face is Arella, an Elder Agent.
There was still time to do the character Backtory, developing the Councilor’s as this Age’s main antagonist. We narrated the occasion where Aneela and Trevor confronted Lopak in Deepwater’s precarious overboard structures, meeting and saving Akikev in the process. It all ended with the classical ‘dive to certain death among debris’ for our favorite villain!
Overall Plot:
1) The Councillor Lopak mad quest for technology…
2) And the weirdness breeding pit of the Zone are certainly tied.
3) The ecological collapse caught my eye, and it may end up as the chronicle’s guiding force.
4) Haven and its inhabitants are also danggling with bells in front of us. I intend to set the pace here and if they skip a beat, they might lose this specific Front altogether.
The Age will be ripe for turning once Fronts 1 and 2 is somehow resolved. I intend to push for a intimate integration between Families, in order to give them more common grounds. I just have some inkings on how to do this.
Adventure Plot:
Lets check the Roles hooks
Akikev is looking for a sollution to alleviate the Parssons plight. Aneela can declare a blood hunt upon a family enemy. Arella will advise younger leaders in matters they dont fully comprehend. And Trevor will turn against his Family whenthey behave not unlike the savage evil nobodies that dot the Homeland.
So, mixing it all with Backstory and Treaties it came to me a tale of a manhunt for Councillor Lopek and its consequences.
What kind of weird effect did he manage to harness from the Zone and weaponize ?
How much collateral damage is acceptable to catch him?
Will his followers see any kind of mercy?
What kind of justice will he receive when he is captured?
Will his findings be saved and used to contain the Zone spread?
A few other side questions
How are the Owls descending into barbarism?
How brutal will the Black Tower become as hysteria piles up?
How can the Parssons defend themselves?
How can Cerberus survive as the Warren falls apart into barbarism?
Takeaways from the playtest so far:
1) The brand new Role engine is this playtest’s focus. And right away it made the Landmarks Threat session obsolete with its combination of motivations and triggers.
2) We need to Expand the Armor Tag collection to match Arsenal
3) Intel received some flak for not being immediately useful for a character, since it depends on Data.
4) On the Playbooks titles and subtitles need a starker distinction in order to avoid confusion
5) Gear is too dependent on the Family
6) The new art is gorgeous
So far, so good!