We’ve sent the (hopefully) final PDF of Mirrors in the Ruins to playtesters – assuming no huge errors are found, you…

We’ve sent the (hopefully) final PDF of Mirrors in the Ruins to playtesters – assuming no huge errors are found, you…

We’ve sent the (hopefully) final PDF of Mirrors in the Ruins to playtesters – assuming no huge errors are found, you should be able to get your hands on it within the week!

As a reminder, it includes:

8 playbooks, showing the perspective of the inhuman things that haunt the wasteland. Each ‘type’ of creature – uplifted animals, raiders from the depths, robot swarms, and stranded aliens – comes with a family and character playbook, which can be freely mixed and matched with existing Legacy playbooks.

Mega-Projects: Civilisation Wonder-style grand projects Families can embark on to change the face of the wasteland.

A new stat for Families: Sleight. Sleight allows you to hide your family’s actions, conspire in secret, and protect yourself from espionage. The playbooks in Mirrors give the game a bit more of an antagonistic cast, so we decided to add this stat as an optional tool to flesh out conflicts between families and NPC factions.

Play advice for all the above!

I’ll post here when it’s out, but am happy to answer any questions you have in the meantime!

On the same vein, this is the music i trip with when reading, writing or running Legacy!

On the same vein, this is the music i trip with when reading, writing or running Legacy!

On the same vein, this is the music i trip with when reading, writing or running Legacy!

http://birdsrobe.bandcamp.com/album/wild-light

Don’t ask me why, but whenever I think of art for a Legacy chronicle or article I always come back to this guy…

Don’t ask me why, but whenever I think of art for a Legacy chronicle or article I always come back to this guy…

Don’t ask me why, but whenever I think of art for a Legacy chronicle or article I always come back to this guy…

Who is the artist who portraits the way YOU see the world of Legacy?

http://conceptartworld.com/?p=35910

Hi there folks

Hi there folks

Hi there folks,

For those of you wondering about news on Mirror in the Ruins, we are playtesting one last game changer concept before release…

Sleight represents your Family’s capacity to act covertly and avoid scrutiny from friends and foes alike. You roll +Sleight to act in secret and forge deals.

We are taking pains to fit it smoothly with all the rest of the engine. Stay tuned! 😉

I put together a few principles for players about those neat Family Moves…

I put together a few principles for players about those neat Family Moves…

I put together a few principles for players about those neat Family Moves…

1) Always consider YOUR Needs! Always!

2) Some Family specific moves replace basic moves efficiently.

3) Remind yourself of your Alliance Move.

4) Lend Aid at will, but careful with consequences.

5) Call in your Debts wisely.

6) Family Moves take days or even weeks to complete.

7) Be Bold!

Douglas Santana, main author of the upcoming Mirrors in the Ruins, wanted to talk a little about the lessons he’s…

Douglas Santana, main author of the upcoming Mirrors in the Ruins, wanted to talk a little about the lessons he’s…

Originally shared by Jay Iles

Douglas Santana, main author of the upcoming Mirrors in the Ruins, wanted to talk a little about the lessons he’s learned running Legacy. More GM advice is one of the regular requests I get for a revised version of Legacy, so I thought I’d give him a place to talk. Take it away, Douglas!

http://ufopress.co.uk/2016/07/28/guest-post-talking-legacy/

Okay, I am stuck trying to think about Treaties.

Okay, I am stuck trying to think about Treaties.

Okay, I am stuck trying to think about Treaties. I just signed up for a Play-By-Post “Legacy” game, and “The Fall” was caused by a war between the pro-technology “Lawgivers” (my faction) and the anti-technology “Servants of the One True Faith” (another player faction). The Servants themselves dismiss me as infidels, I have a bonus when shooting these Luddites…we’re pretty much Threats to each other. Yet, I, the Lawgivers, owe a Treaty to those dastardly Servants (because I have to hand out Treaties to every family in the game)! Not only that, but I also owe a treaty to the thuggish Tyrants (a third player faction) who had took advantage of the large-scale war to seize power in the Wastelands.

The “Servants”, bless their soul, has not yet decided how to hand out treaties, but considering how much the lore dictates our hatred towards one another, the Servants will denounce me as “Corrupt” and will also take a Treaty on me…so I get to owe two Treaties to my hated foe!

Now, to alleviate the pain, the Tyrants do owe two treaties to me, because they’re “afraid of me”…but that makes even less sense. If you’re afraid of me, you should not be giving me a Treaty, but fighting me.

So I must be misunderstanding what Treaties represent in this game. What do they mean? I had assumed they represent diplomatic connections and influences that one Family has over another, but it’s clear that the Lawgivers doesn’t really have any influence on the Servants, and vice-versa. They are mortal enemies. Are Treaties the equivalent of “blood money”, then? (I harmed you, sorry, here’s something to make it up.) That makes slightly more sense…but is still kinda odd.