Repost of my Feral playbook with added sections based on the prerelease of the book.  If I had the spare change I’d…

Repost of my Feral playbook with added sections based on the prerelease of the book.  If I had the spare change I’d…

Repost of my Feral playbook with added sections based on the prerelease of the book.  If I had the spare change I’d see if I could find an artist to do a Masks-style rendition of my character Random as a stand in. Probably between her human seeming and true appearance.

Thank you Magpie Games  for making this game.

Moment of Truth:

For the moment, the urges of your instinct and the complexities of civilization are overlapping. All parts of your psyche are working in a smooth, graceful cooperation allowing you to show the best of both the wild and the city. There is no hesitation there is no doubt. You know what needs to be done and you do it. And now comes the challenge of figuring out when your actions today aren’t acceptable…

Team Moves:

When you share a triumphant celebration with someone let your emotions out in a primal way. If they roll with it mark potential. If they react poorly, ask them to choose between Danger and Freak, move that label up 1 and shift either Superior or Mundane down 1.

When you share a vulnerability or weakness with someone behave in a submissive manner. If they treat you like an equal mark potential. If they treat you as a subordinate clear a condition. Either way add 1 to the team pool.

Potential:

Advancement:

Take another move from your playbook.

Take another move from your playbook

Take a move from another playbook.

Someone permanently loses influence over you. Add +1 to a label.

Rearrange your labels as you choose. Add +1 to a Label.

Unlock your moment of truth.

Change two of your problems fitting in OR remove one.

Unlock your moment of truth after unlocking it the first time.

Change to another playbook.

Take an adult move.

Take an adult move.

Lock a label and add +1 to a Label of your choice.

Retire from the life or become a paragon of the city.

The Feral

This isn’t the world you grew up in. You have been raised and shaped by struggle. Emotions have been repressed by wild, mechanical instinct. Suspicion and caution are your most common feelings.

Now you are in and among other people and a new environment. You don’t want to fail these people, but they confuse you so much.

Hero Name:

Real Name (if necessary):

Look:

Ambiguous, Man, Woman, Transgressing

Asian or South Asian, Black, Hispanic/Latino, Indigenous, Middle Eastern, White, Indistinct

Simple clothing, military clothing, furs, torn clothing, improvised clothing

Malnourished Body, Inhuman Body, Primitive Body, Disturbing Body, Scarred Body, Healthy Body

Abilities: You are a predator, pure and simple. Choose two of the following descriptors to describe the manner that your nature expresses itself.

Primal Ambush Adaptive Trap-Making Eldritch

Relentless Stalking Quick Powerful Skillful

Environment: Choose one of the following to describe your upbringing or what made you go feral.

O Child Soldier O Supernatural Incident O Lost in the Wild

O Unethical Experimentation O The Cracks of the City O Amnesia

O Trapped in a Coma/Dream O Future Apocalypse O Mental Trauma

Labels:

Freak -2 -1 0 +1 +2 +3

Danger -2 -1 0 +1 +2 +3

Savior -2 -1 0 +1 +2 +3

Superior -2 -1 0 +1 +2 +3

Mundane -2 -1 0 +1 +2 +3

Backstory:

How were you removed from society to begin with?

How long were you removed society?

What brought you back to society?

Why do you stay in society now?

Why do you care about the team?

When our team first came together…

…it took a little bit before you acted in sync. What did it take for you cooperate smoothly like a pack?

Relationships

You think __________________ is either in danger or is a danger and you haven’t figured out which.

____________________ often corrects you on how you should behave around people.

Influence

Choose your demeanor: innocent or cautious.

If you are innocent, you are outgoing and people take your strangeness as naïveté. Give influence to two team members.

If you are cautious, you are stand-offish and people take your strangeness for coldness or aggression. Give influence to nobody.

Fitting In

Choose three ways that you especially have difficulty fitting in with normal, civilized people.

O Language Issues O Emotional Mismatch O Paranoia O Animalistic

O Tech Confusion O Blind to Social Cues O Overprotective O No Culture

If a non-combat situation occurs that involves one of your difficulties, roll +Danger.

On a 10+ choose 1:

You make a huge scene and embarrass or frighten several people or one important person. Give them Influence.

You want to leave the situation entirely. Either leave the scene or shut down all your social responses.

Two options from the 7-9 list.

On a 7-9 choose 1:

You attract ridicule or hatred from someone. Give them Influence.

You are put off balance by the situation. Mark a Condition.

You offend someone you thought understood you. Lose Influence over them.

On a miss, you are able to figure out the basics of how to act and nothing extraordinary happens. Mark Potential as normal and say how you’re able to work out the problem so that most people don’t notice it.

Choose three moves:

Clever Girl: Your instincts serve you well as long as the matter concerns survival or battle. In those cases you can Assess the Situation by rolling +Danger instead of +Superior.

Hunter’s Solace: You have access to a place where you can go and be yourself. It might be a patch of wild nearby, a training facility, pocket dimension or anything else. Choose two positive aspects and one negative aspect.

Positive Aspects: Secure, easy access, calming beauty, vent for frustrations, respectful residents, useful resources.

Negative Aspects: Dangerous secrets, difficult to access, difficult to leave, lose track of time, no security, feeds your feral side

Primal Empathy: You have an instinct for when someone in your circle is feeling out of sorts. If you have time to show them your concern in your own weird way, you can roll +Freak instead of +Mundane when you comfort or support them. If you do so, you also open yourself up to being ridiculed or judged for your unusual mannerisms.

Watcher: Experience has taught you how to go unnoticed. As long as you have not already established yourself to be elsewhere, you can spend 1 Team in order to declare you have been shadowing a teammate if they get in any danger and need help. They gain Influence over you due to revealing you were following them. If any secret of theirs was revealed earlier in the scene, you gain Influence over them as well.

Herding Tactics: When you successfully engage a threat, you can choose to add 1 to the Team as an option.

For the Pack: When you enter battle or danger, you can also take a condition to prevent the removal of 1 Team as if you were the team leader. If you are already the leader you can choose to take a -1 ongoing instead of a condition to prevent the loss of 1 Team.

Playing the Feral

Lost, abandoned and distant. The Feral has been disconnected from society all their life. They mostly grew up on their own with nobody to teach them anything about the way people interact. They could have been broken entirely, but somehow they’ve managed to keep a core of empathy and a faint desire for social interaction. The story of a feral is the story of someone who wants contact but is fearful of it at the same time because they feel it can be taken away. Once they extend their loyalties they are almost unswervingly devoted but always fearful of being abandoned.

In someways the Feral overlaps with the Bull and the Transformed since sometimes a Feral might come from a similar story of deliberate change. However, the focus of the Feral is on that sense and fear of abandonment. Even if they have had connection with animals, the Feral still has an intense desire to be with other people and an equally heavy fear that those people will either leave them or be taken from them. The Transformed and Feral might both have experienced a physical change, but the Transformed was changed but didn’t spend the long period of separation from society that the Feral has. The Bull and the Feral might have experienced a similar deliberate experimentation but the Feral was discarded somewhere after and the Bull continued receiving attention.

The Feral has lived all their lives in a situation where the ground might literally fall out from under them and their instincts are primed over and above their emotions. Their Fitting In extra shows the battlefield they have between the still beating desire to be among people and the instincts that a harsh life has taught them. Confusion and frustration mark their interactions with other people constantly. In this manner they have some overlap with the Outsider, but unlike the Outsider, they don’t have a place to go back to where people will accept them.

The Feral’s Moment of Truth is about reaching a point where everything makes sense. Where that sense of confusion is gone and a sense of purpose and belonging replaces it. It presents something for the Feral to try to branch off from and grow more comfortable at being around people. If the Feral ever ends up changing playbooks then they’ve escaped their fears of abandonment and moved on toward other issues.

Notes on Moves and Extras

Primal Empathy and Watcher highlight the both the Feral’s predatory strangeness and their surviving desire to be connected to other people. In one case they are aware of the distress of those around them but the manner in which they express it shows as being a bit odd while on the other hand they appear when needed mostly because they were essentially stalking their friend. In this manner, For the Pack also highlights the extent that the Feral will go to help their chosen pack as even when their instincts are telling them to flee, resulting in a Condition, they will stay firm and show their solidarity.

Clever Girl and Herding Tactics highlight the caution of a true predator. Initially a Feral will likely hang back and try to analyze the situation only moving when someone they care about is in imminent danger or if they’ve identified an advantage. They are used to analyzing combat and crisis situations even if more subtle situations elude them. Likewise, a Feral that has literally been raised by wolves or some other sort of hunting animal will be used to acting in a hit and run manner designed to improve the chances of the pack while minimizing the risk to any one individual.

Hunter’s Solace represents the existence of a place that the Feral can escape to for a short time when the confusion of dealing with people becomes too much. When they were on their own, they would have established a safe spot or lair of as well and the Solace is not much different. It might be a hidden chamber in the sewers with cache of weapons or an extradimensional realm, but regardless it can act as a place of calm and recovery for them or a place of shelter for them and their friends. Unfortunately, it will generally have its own downsides and dangers which the Feral themselves rarely thinks about.

Inspirations

River Tam – Firefly/Serenity

Sousuke Sagara – Full Metal Panic!

Mowgli – The Jungle Book

Atalanta – Greek Myth

San – Princess Mononoke

Jessica Drew (original origin) – Spider-Woman (Marvel)

https://docs.google.com/document/d/1xiuMo8PN6F0wH7vL53mDoZ7P8PDIVBU0_Thpw-OErZE/edit?hl=en&forcehl=1

https://docs.google.com/document/d/1xiuMo8PN6F0wH7vL53mDoZ7P8PDIVBU0_Thpw-OErZE/edit?hl=en&forcehl=1

https://docs.google.com/document/d/1xiuMo8PN6F0wH7vL53mDoZ7P8PDIVBU0_Thpw-OErZE/edit?hl=en&forcehl=1

New moves! Great if your heroes:

-Want a green space to escape to

-Embrace tragic Nihilism

-Have the superpower “Money”

More goofing about while waiting for the full pdf’s to be released to the Backers.

More goofing about while waiting for the full pdf’s to be released to the Backers.

More goofing about while waiting for the full pdf’s to be released to the Backers. This is a revamp of the character I’m playing in a Strands of Fate magical girl themed game.

——

As VR became more and more well done and released into the public, one experimental system seemed to create a much fuller simulation than any before. It wasn’t until later that it became obvious that the system was creating a bridge to a separate realm of reality, or several related realities, known as the digital worlds. Some of the natives of that world began finding ways to manifest in the physical realm, but there was another instance. Due to the nature of some of the games and simulations these systems were creating, it resulted in certain dalliances that produced individuals that were a cross between the digital and biological worlds.

Eva Tarr is one such “digi” born to a biological woman.

Mostly she specializes in dealing with mindless digital beasts drawn from the realms that are most like action-games and manifest sometimes in the physical realm now that there are all sorts of bridges open between the two sides. Eva has to spend time in both worlds in order to stay healthy, since she needs both biological and digital food.

The Outsider – a woman, a body that trails pixels when she moves, video game physique and hair, “real” world clothes

Stunning Beauty, Radical Shapechanging (She can “mod” her form to temporarily take on powers from various video games – she retains her general physical appearance with wardrobe and hair-style changes…for example, she can mod herself to be like Simon Belmont or an Indiana Jones clone or the like…such mods are short-lived and take some effort however)

Freak +1, Danger -1, Savior +0, Superior +2, Mundane +1

Belong in Two Worlds

Alien Tech

Not So Different

As you can see, I am ready for the Agents of AEGIS/Quantico crossover, about young agents in training who are caught…

As you can see, I am ready for the Agents of AEGIS/Quantico crossover, about young agents in training who are caught…

As you can see, I am ready for the Agents of AEGIS/Quantico crossover, about young agents in training who are caught up in an international conspiracy when AEGIS is suspended by Mysterious Political Forces!

https://www.youtube.com/watch?v=SQE_L9jsAyE&feature=share

Katja is the fourth of the five characters I made using Masks RPG and several random background generators.

Katja is the fourth of the five characters I made using Masks RPG and several random background generators.

Katja is the fourth of the five characters I made using Masks RPG and several random background generators.

Katja is the oldest child of a large Swedish family living in Japan. Eventually she discovered that she and her siblings were adopted, or maybe appropriated is a better word. Her “parents” task was to monitor them growing up and prepare them for the experimentation that would later result in giving Katja her powers. When she was about eighteen, Katja was subjected to something that was a combination of a magical ritual and a scientific experiment. The end result was an ability to transform into a larger, more physically powerful monster-like form with glowing yellow lines along her skin. Her adoptive parents were appalled at the procedure and helped Katja and the other children escape though they died in the attempt.

In the two years since then, Katja and her family have been trying to stay under the radar and getting money where they can to live. They have fully naturalized identities within Japan, but are still cautious to avoid official attention because they don’t know who was running the experiment that they were living in. Katja provides most of the money and tends to short herself before any of her brothers and sisters, as a result her human form is scrawny and malnourished. It is likely that her monster form places a heavy strain on the body as well, but since joining the Chimera Sirens, she’s been getting a salary and medical treatment so she is slowly recovering. In the meantime, in her monster form she is still incredibly dangerous.

Katja has strong regard for both honor and justice separately. She tends to get rubbed the wrong way by Minako, the Jade Chimera, who she thinks only is concerned with justice as an outgrowth of honor and whom is also a bit officious and bossy for her tastes. Katja has talked to Kyou about training her, however.

http://thrythlind.blogspot.jp/2015/11/chimera-sirens-bull-onyx-marble-chimera.html

this makes 3 out of 5 of the Chimera Sirens illustrated…given I’ve only written one chapter/session of their…

this makes 3 out of 5 of the Chimera Sirens illustrated…given I’ve only written one chapter/session of their…

this makes 3 out of 5 of the Chimera Sirens illustrated…given I’ve only written one chapter/session of their adventures this isn’t that big.

Originally shared by Thrythlind aka Luke Green

Another character from the batch made for me by avionetca.deviantart.com

This is one of the Masks characters I created using a variety of concocted semi-random methods. She ended up getting the playbook of The Protege so I decided that she was trained by an older superhero with the same elemental powers (Air Control).

I had the artist draw her dressed in civilian garb because her bland fashion sense in combination with her obviously not human coloration is amusing and more interesting than a standard superhero suit.

Minako is one of the two youngest of her team at 18, Kyou is younger than her at 17. The two teenagers are the ones that have been trained as heroes since a very young age, the three girls in their twenties are significantly less professional.

http://thrythlind.blogspot.jp/2015/12/chimera-sirens-protege-jade-chimera.html

Some of my game’s antagonists…

Some of my game’s antagonists…

Some of my game’s antagonists…

Red Glare – Murderous, violent, patriot

Voodoo Vox – Manipulative, morally bankrupt, greedy

Katie Connelly – missing girl, some kind of connection to supervillain attacks and the failure of law enforcement’s high-tech gear.

Katie and Vox are pulled straight from Google image searches.

Red Glare (my personal favourite) is a combination of several images. First off, that’s Ronda Rousey underneath the makeup. The shoulder pad belongs to The Comedian from The Watchmen movie. The flag tattoo and body armour were also pulled from Google image search. I threw everything together in Photoshop and added the lens flare and a red tint for good measure.

I need to get around to making session 2 of this.

I need to get around to making session 2 of this.

I need to get around to making session 2 of this.

Originally shared by Thrythlind aka Luke Green

Another of those characters from the set of five I created to toy with the Masks playtest stuff. This is the Transformed.

Rather than a combat monster, Umeko Hayashi, the Bronze Chimera is more of a support character through her technopath abilities.

Her version of the Unstoppable move, for example, works by her suborning all tech in the nearby area making it open a path for her. Outside of high urban areas I might decide it doesn’t work well or that she uses her bronze-body enhanced strength as normal…or I might decide that her nanite driven powers are a bit more versatile than she thinks.

http://thrythlind.blogspot.jp/2015/12/chimera-sirens-transformed-bronze.html

Because I have a sickness, I went ahead and adapted Masks into a game I am affectionately calling Jedi Hearts (a…

Because I have a sickness, I went ahead and adapted Masks into a game I am affectionately calling Jedi Hearts (a…

Because I have a sickness, I went ahead and adapted Masks into a game I am affectionately calling Jedi Hearts (a play on words inspired by Monsterhearts).

In Jedi Hearts, you play students in Luke Skywalker’s Jedi Academy (or another similar scenario from another SW era) who have to deal with their tremendous power, the burdens of the Jedi code, and who they have a crush on.

I’d love to hear your feedback if you have the chance to check it out.

https://www.dropbox.com/s/n683xbhk90i17lt/Jedi%20Hearts.pdf?dl=0

Next phase in my school cards will most likely be Events and troubles.

Next phase in my school cards will most likely be Events and troubles.

Next phase in my school cards will most likely be Events and troubles. I don’t have the structure for troubles yet but the event seems promising.

So the random generator now could be [Event] supervisor [Faculty Teacher] with [Influence]. [Student] ([Power]) has [Trouble] with [Student] ([Power]). There is [Twist] happening in [Location] involving [Support]

I have Faculty, Students, Powers and Support covered – Need to do few of the other types that we can test the generator and then increase the number of Events and Transfer students (perhaps powers)

http://hmerilai.kapsi.fi/rope/freedom/images/Event_standardized_test.jpg