Yesterday was our first test on the system and we had blast.

Yesterday was our first test on the system and we had blast.

Yesterday was our first test on the system and we had blast.

The campaign is an old one with strong timetravel theme which enables us smoothly change system on the fly and keep characters base the same. I ran it with only two players. Two players makes influence a bit hard at first, but it got better – expecially after we introduced NPC Johnny Rival as a Rival 🙂 We tested three Books, Bull and Janus first and then Legacy and Janus. Bull was more focused on influence so the Colossus player jumped from Bull to Legacy after our break and will stay with that in future. He loved Bull but to test stuff we thought Legacy was more like the Characters earlier.

We played from 15:30 to 18:00 the first part and 18:30 to 23:30 the latter. Characters were done beforehand and took 15-30 minutes. Janus player had a bit thought between Janus and Beacon. They told me that each playbool was interesting and playable. After the game they made a comment that they would like each book to have one move more for a variation, the number was close but one more would open more focused ones expecially.

Team pool was awesome addition to AW games. We added two more; Resources and Time as our campaign needed those. Generally I like to add pools to help characters to be awesome.

Players loved the way that the game made them feel like Teen Heroes. Moving Labels was awesome, they also liked Consequences – the order should be the same as Labels in they mind as the moves the penalties apply needed to be fast to remember. They also felt that labels were much better than the stats in some other games. Janus player likes to have points to help stuff out after roll – to push things – which made him love the Holds he got from his move.

I had a bit broblem to psychic stress as attack. I gave consequence as GM move twice. Twice I didn’t know if the character should take one so I used Defend and Take Powerful Blow as mental. I think I need a Hold Your Cool like move – but I do need to get better hold on the system. Also I think I ended up using Freak as basically a Gaze Into Darkness / Assess situation as we had Time Ghost Reflections. Dont know if I’m saying that there is need to have few more basic moves.

I like potential and players like to mark it. We generally advance characters in same speed – not a big deal but a way we do these. I will give out advance for next game and think if we need to playbook ultimate trigger by potential or no.

The game feels really good as it is now. Additional stuff help expand options and I’m excited to get a copy from Kickstarter when it goes live.

Still a week to go before my first session so I’ve had to distract myself drawing my fellow players character Andrea…

Still a week to go before my first session so I’ve had to distract myself drawing my fellow players character Andrea…

Still a week to go before my first session so I’ve had to distract myself drawing my fellow players character Andrea G as Pixie and William Nabors as ASAP. I’ve also made my my super villain parents, Technocrat and Electrobomb. But don’t tell my teammates because it’s a secret….

Just quickly looking over the basic Moves I think this game is something special.

Just quickly looking over the basic Moves I think this game is something special.

Just quickly looking over the basic Moves I think this game is something special. 

Reading the intro texts of the Playbooks is kinda amazing. Especially loving the Young Avengers reference in the Beacon. 

Hello.

Hello.

Hello.  I’m giving a talk on getting non-gamer/geeky family and friends into table top gaming tomorrow, and part of my talk is recommending easy to grasp systems for different genre.

Would it be okay to mention Masks as my recommendation for superhero fans?  Or is it too soon to do so?  

Was thinking to show the Masks image (the group shot) and mention: 

MASKS

An upcoming Powered by the Apocalypse super hero system perfect for trying your first super hero game.

Indie+ is playing Masks again! Join us for Part 2 of our Exhibition Game (now using the most up-to-date playbooks!)

Indie+ is playing Masks again! Join us for Part 2 of our Exhibition Game (now using the most up-to-date playbooks!)

Indie+ is playing Masks again! Join us for Part 2 of our Exhibition Game (now using the most up-to-date playbooks!)

http://youtu.be/Af-Bd_PmQlQ

So, I thought I’d take a shot at making a character I’ve played a few times in a few systems to try this out.

So, I thought I’d take a shot at making a character I’ve played a few times in a few systems to try this out.

So, I thought I’d take a shot at making a character I’ve played a few times in a few systems to try this out.

SENTINEL

(playbook: The Bull)

Real Name: Cpt. Benito MacGregor (Classified- Secret)

Look: Male, White/Latino, military or casual clothing, Simple costume

Pic: http://i.imgur.com/XfestwI.png

Abilities

Military Training:

Combat Tactics

Subject in an unsanctioned military project:

Invulnerability (yup)

Super-strength (can lift and throw about 95 tons/a tank)

Flight (about as fast as a jet, limited by still needing to breathe)

Freak        +1

Danger        +3

Savior        -1

Superior    +1

Mundane        -1

Background

A semi-rogue government research program codenamed PROJECT NIGHTSKY. They had a deal during the ‘Mourning War’ (two alien races had a throwdown on earth, one side helped us the other tried to enslave us) the ‘good’ aliens provided a bio-engineered organ, similar to a heart, that pumped a bizarre hormone which reacted strongly to human physiology.

I was implanted with the alien heart, gaining incredible powers, and fighting alongside standard soldiers and earth’s heroes to try and end the war. Unfortunately, our allies suffered a tragic loss just after we pushed the ‘bad’ aliens off of earth. So that ended any more help from them.

(Unknown to me)

NIGHTSKY is still experimenting with a synthetic version of the alien hormone, however some unknown quality of the alien heart helps to regulate Sentinel’s powers because their other subjects exposed to the hormone have become monsters with bizarre mutations called Husks.

Pic of husks – http://i.imgur.com/DnmqkCn.png

They all have one or two powers similar to Sentinel’s, but they are all monstrously deformed, and very violent.

(/ unknown to me)

I’m still a soldier in the military, I’ve recently gained the rank of Captain, and I’m on Semi-Permanent assignment with STRIKE, a paramilitary enforcement and protection agency tasked with monitoring powered individuals all over the world.

I joined the military to make a difference, I agreed to NIGHTSKY because I wanted to protect my world, being a superhero is just doing the same job I always have, just doing it for the whole world now. I like to think my team believes something similar.

When our team first came together…

We defeated a dangerous enemy. Who or what was it?

Relationships

_________________ is your love. You’ve opened up to them about the worst parts of your past.

_________________ is your rival. They tried to control you at a crucial moment.

Influence

You’re kind of gruff. Give your love and rival influence over you, but that’s it.

MOVES:

The Bull’s Heart:

The laws of physics can kiss my ass:

In a China Shop:

http://i.imgur.com/XfestwI.png

Playbook Spotlight: The Doomed

Playbook Spotlight: The Doomed

Playbook Spotlight: The Doomed

“Something about your powers dooms you. It’s just a matter of time before It all goes wrong. Everybody carries around the heavy burden of their own death. Yours Is heavier than most.

“Until the day that your doom comes for you, though…you will do 

amazing things.” 

The Doomed knows their fate, and it’s not good. They’re haunted by the knowledge that at some point down the road, their doom will come for them, be it the demon that’s hunting them or their powers exacting one final price. But their doom gives them access to powers that the other heroes don’t have. They can call on it, bringing it ever closer but giving them great power in the moment. They also have a Sanctuary, some space that is theirs where they can use their powers fully and solve problems that no other hero can solve. They can really do amazing things…if only they weren’t chained to such a fate. 

The Doomed is inspired by such characters as Raven (Teen Titans), Veil (Avengers Academy), Velocidad (Generation Hope), and Hellboy, among many others. 

First I’d like to say I’ve never been so enthusiastic about an AW hack since Monsterhearts.

First I’d like to say I’ve never been so enthusiastic about an AW hack since Monsterhearts.

First I’d like to say I’ve never been so enthusiastic about an AW hack since Monsterhearts. So I’m translating documents in french to play it tomorrow and I have some questions:

1/What technical differences do you make between vulnerable/opportunity/critical opportunity/opportunity for the opposition ?

2/If I directly engage a threat, does the option “impress, surprise, or frighten the opposition.” has a particular use regarding the Condition the opponent will have to mark ? Could it even be mandatory  or will the Conditions still be marked one after another by hitting a vilain even if there is no particular reason in the fiction ? Should the hero have to search what Conditions a vilain can have so they can see how they can affect him ?

3/My Hero is threatened by a crumbling building over is head or a death ray from from a vilain. How can he defend : unleashing his powers / directly engaging a threat with a 7+ choosing “resist avoid blows” ?

Thanks in advance for your reply.

Kal

So, would it be okay to run a session of Masks at in online convention such as Virtuacon, or would you prefer that…

So, would it be okay to run a session of Masks at in online convention such as Virtuacon, or would you prefer that…

So, would it be okay to run a session of Masks at in online convention such as Virtuacon, or would you prefer that we keep the playtest information a closer hold? I would only make the materials available to the players in the session.