Free, popular PtbA podcast; currently running MotW…
Free, popular PtbA podcast; currently running MotW…
Free, popular PtbA podcast; currently running MotW…
Free, popular PtbA podcast; currently running MotW…
Free, popular PtbA podcast; currently running MotW…
Dirty Monster Hunting?
Dirty Monster Hunting?
John Wick’s Dirty Dungeon
Each player adds elements to the dungeon by describing how they learned about this element – dungeon survivors, old maps, books, whatever. Each time they add something to the dungeon, a d4 is added to the pot. In the dungeon, players may take out a d4 whenever and add it to a die roll.
While the players are adding to the dungeon, the DM gets a bead every 10 minutes (or whatever time period you like).
Everything the players state is true.
The DM may spend a bead during play to make any player statement false.
So, basically, the players build the dungeon from the ground up, and then adventure through it. However, because the DM can change elements at any point in time, their plans are not foolproof.
Any ideas how to apply this to Monster-of-the-Week?
Hi, all!
Hi, all! I’m working on putting together a comedy one-off based on the Dancing Plague of 1518 (https://en.wikipedia.org/wiki/Dancing_plague_of_1518), an event during which a bunch of people danced so hard and for so long that most of them died of exhaustion.
I’ve got a pretty good idea of how the countdown is going to go and some ideas for custom moves that’ll involve the hunters having to act under pressure to resist dancing, but…I don’t have a monster! Does anyone either a) know of any monsters from folklore that could conceivably cause an event like this; or b) have any advice on how to create a monster that’s actually a “virus”? I’m open to any suggestions, really.
Thanks in advance! And if anyone has already run a game based on this, I’d love to hear about it!
This is my first time running any RPG game, and it will be the first time playing for a lot of my players.
This is my first time running any RPG game, and it will be the first time playing for a lot of my players. I’m worried I’m a little overprepared. I’d also love feedback as to damage numbers and health points, cause I’m not familiar with this game’s balance. Thanks!
I’m running a haunted escape room mystery today and I want to make investigating the room interesting in itself.
I’m running a haunted escape room mystery today and I want to make investigating the room interesting in itself. I created this move to simulate it – what do you think about it? Will it work?
When you’re solving the room each person inside rolls +Sharp. On 10+, hold 2. On 7-9, hold 1. Then each player takes into their left hand the holds they want to spend to investigate what’s wrong about the room and in the right hand what they want to spend to actually solve the room. Everybody reveals their hands simultaneously. For each hold in left hands, ask one question from investigate the mystery or read a bad situation list. If there is at least one right hand hold per hunter, you solve the room on time, if no, you don’t and [something bad happens, spoilers deleted 😉 ]
I know there are a bunch of Ren Faire mysteries but I put this one together and the session went very well!
I know there are a bunch of Ren Faire mysteries but I put this one together and the session went very well!
Hello.
Hello. New to MOTW and the community. Thanks for all the great mysteries on the Google drive! I ran a mystery for my family and we all love the system. I had an idea for a story arc that I am currently working on, and I was wondering if there are any examples of story arcs that I could look at. The mysteries that I’ve seen so far are all so compact. But as I work on my story arc and the mysteries in it, I feel as though I’m writing a lot more than in all the examples I’ve seen so far. I want to produce something that is useful to me (I like to have the details laid out beforehand), but also something I can share with the community. I was wondering if anyone in the community has written out a story arc that they could share, or if there is one already up that I missed.
I’ve adapted a couple of these and rumor has it one may appear in the rules expansion.
I’ve adapted a couple of these and rumor has it one may appear in the rules expansion… https://drive.google.com/open?id=0B7cav44145d9NEU5NE55U1d0RHc
https://www.huffingtonpost.com/entry/latino-urban-legends-halloween_us_562e8354e4b06317990ee4b1
Do not remember where I found this podcast, but I find it very inspirational.
Do not remember where I found this podcast, but I find it very inspirational.
Hey there,I’m running a Monster of the Week this upcoming Monday,and my first Monster is based on Spring Heeled…
Hey there,I’m running a Monster of the Week this upcoming Monday,and my first Monster is based on Spring Heeled Jack,He has a 2 Harm Sword Attack,A Ranged 1 Harm Fire Attack,A Custom Move I called Harsh Whisper,and it hits all hunters,they must roll an Act Under Pressure,10+ They didn’t hear it,6-9,-1 Forward,1-5,1 Harm Goes through Armor and -1 Forward,I also gave him a Spring Powered Escape,in which he will jump away from high heights to escape from Danger,and his Weakness is Magic,he can be harmed by other things,but he has 1 Armor due to his cloak,what other weakness should I have?Because 1 Player who was going to be introduced can’t come and they were a Spell Slinger,the other two are Mundane and Snoop