Quick question, I am going to be Gming a session starting with the Damn Dirty Apes mission as its a good mission for…

Quick question, I am going to be Gming a session starting with the Damn Dirty Apes mission as its a good mission for…

Quick question, I am going to be Gming a session starting with the Damn Dirty Apes mission as its a good mission for my setting. But i am a bit concerned as to how my hunters can learn the electro magnetic weakness without me giving it to them somehow. None of them are magic users so theyll either have to make something or find stuff to create the pulses. Any ideas on how they could figure out the weakness via investigation or context clues?

We’re about to go live with a Twitch stream for a Monster of the Week One Shot with a first time Keeper.

We’re about to go live with a Twitch stream for a Monster of the Week One Shot with a first time Keeper.

We’re about to go live with a Twitch stream for a Monster of the Week One Shot with a first time Keeper. If you’re so inclined come on by and hang out with us!

twitch.tv/bestpalbrigade

Riffing on the question about Harm asked by Aaron Dalton, I have a corollary question.

Riffing on the question about Harm asked by Aaron Dalton, I have a corollary question.

Riffing on the question about Harm asked by Aaron Dalton, I have a corollary question.

Bear in mind that MotW is virtually my only experience of PbtA (well, I played a good amount of Monsterhearts but it never ever came to blows beyond 1 Harm at a time) so my observation is probably candid and uninformed ; but that’s why i’m asking the question 😀

I only played two games for now, and they were light on Harm received. Even like that, it felt like reaching a total of 4-Harm (or more) would be quite easy when you’re battling, for example, a pack of demon wolves and for some reason two of them are against you because you leapt in the middle to allow the others hunters to evacuate the civilians.

So, in practice, with your experience of the game, how easy is it, really, to reach high levels of Harm in a single battle ? Are there ways not to take too much damage ? Armor ? Powers ? Am I missing a reason why, through the rules, not THAT much damage is actually inflicted ?

Because from a purely theorical point of view based on the reading of the rules, it looks stupid easy to receive a lot of harm, and healing it one by one seems extremely slow for a game based on killing monsters, and even worse when it’s become unstable.