Some thoughts on running a Monsterhearts One-Shot:

Some thoughts on running a Monsterhearts One-Shot:

Some thoughts on running a Monsterhearts One-Shot:

So last night I ran a one-shot game, with no real prep, for three players (one had played before, one had some experience with RPGs years ago mostly with D&D and the third had never played RPGs before).

It went really well.  Here are some things I did to help make sure that it would, since it was only a one shot.

Making Characters:  This feels like such an integral part of Monsterhearts, choosing how you intertwine your characters together, that I did not want to skip this step.  I did not want pre-gen characters.  I did, however, only give them a few skins to choose from.  Limiting options means that A) It doesn’t take as long to go over all of the choices, and B) They are not paralyzed by too many options.

We made the characters, and it went very quickly, I just encouraged the players to dive right in and told them they couldn’t make a wrong choice with their stats or Moves, especially since it was only a one-shot.

Homeroom:  With only one night to play, there isn’t a need for ten to twenty different NPCs to interact with, they just aren’t going to get to all of them.  But again, setting up the people around them is an important part of binding the story together, and I didn’t want to skip it.  So, I gave them five people in their class.  I told them there are others, but these are the ones that are most likely to be playing major roles in the game that evening.  Asked the leading questions, and we got a small cast for the night.

Setting:  I did very little to establish the town, we all came up with places as we needed, but only really had three or four that just kept getting re-used.  There were a lot of clandestine meetings in the ravine in the park, for instance.  I kept this part to a minimum because they could invent places as they needed them.

What I did do was give them a singular place in time, that night was prom and that event was what the game centered around.

Motivations:  Monsterhearts gives some great motivations normally, but they can take a slow boil sometimes and I wanted them to dive right into things.  I got three scraps of paper, and wrote down a secret on each, and handed them out randomly to the players in order to provide a motivation for them to be acting on that day.  The Witch was given “You have a magic ring, and you know that if you can kill someone at the stroke of midnight it will let you live forever”, the Ghoul got “You’ve never been laid, and if you don’t before midnight tonight you are going to die, for good”, and the Fae got “Someone tried to run you over with their car last night.  You don’t know who, but someone is trying to kill you”.

Admittedly, these could have been a lot less specific, and more open-ended, but that I think was a result of coming up with them on the fly.  The point, though, is that it gave them each a jumping-off point for the one-shot to start the game off running.

Big Mistake:  In our haste to get things going, we actually forgot to highlight stats for everyone, and XP growth was a lot slower than it should have been.  At first I thought it might be a good thing, because it was one less thing for new players to worry about with the mechanics of the rules, but I quickly realized that the big problem with that is that it meant it wasn’t as meaningful for them to offer strings to one another for XP to do things they wanted.  Luckily my players went with it as though XP was still important, but it could have been a lot less successful than it was.

Simply put:  Don’t forget this step.  The characters need to be able to push each other, and offering strings back is one of the most important ways they do that.

Game:

The game basically ended with the witch in the parking lot accidentally injuring the Ghoul’s girlfriend with a gun she got FROM the Ghoul’s girlfriend, getting beaten to a pulp by the Ghoul, going darkest self, and then shooting the Fae’s prom date and draining his soul for immortality (targeting the Fae’s boyfriend because the NPC he got pregnant at bible camp asked the Witch to kill him)

Summary:

I would do pretty much that same things I did the next time I run a one-shot, and recommend others do too.

Let the players make their characters but don’t give them tons of skins to choose from.  Either a limited pool, or hand 2-3 skins to each player.  Emphasize that there is no wrong choice.

Only a handful of NPCs, but let the players make them still.  It binds them into the story.

Give players story prompts for their characters, don’t build a plot.  Most one-shots are set-up with more railroading than normal to keep players confined to a short story.  Instead of building a road for Monsterhearts though, instead accelerate the beginning but give them the room to make their own mess of things.

Give them a defined deadline in game, and make it very soon.  My game lasted from after school to midnight of the same day.

Don’t railroad, just Intensify time limit and motives.

I hope this is helpful for some people.

“Next, on Springer…When Sex Moves go BAD!!!”

“Next, on Springer…When Sex Moves go BAD!!!”

“Next, on Springer…When Sex Moves go BAD!!!”

Originally shared by James Gabrielsen

I guess we now know the truth behind the Beast of Sucker Creek…

OR DO WE?

http://www.outdoorhub.com/news/2015/03/16/naked-man-attacked-oregon-hunter-pretending-bigfoot-sentenced-10-years

My weekly monsterhearts game just had four big cliffhangers as one of my PCs decided to try to drown a pony-obsessed…

My weekly monsterhearts game just had four big cliffhangers as one of my PCs decided to try to drown a pony-obsessed…

My weekly monsterhearts game just had four big cliffhangers as one of my PCs decided to try to drown a pony-obsessed 16 year old, wound up falling in herself and being awoken by the ancient siren whose tooth she stole.

The mortal caught his best friend in bed with his druggie mom and stabbed her in the neck.

The witch is now trapped inside a mirror with hellhounds chasing her.

And my pregnant ghoul just witnessed a group of cult farmers sacrifice a girl with a drill.

Just another day in the city Skakomish.

Originally shared by Seth Abel

Everything as it should be.

Hello, Monsters.

Hello, Monsters.

Hello, Monsters. About to run my first game of Monsterhearts, and nervous as hell; especially worried that I’ll blush, stammer and mumble like an idiot the first time someone mentions a Sex Move.

So if you can: I’d like one piece of advice, and one of your disasters (funny is okay).

The first is to help me prepare, and the second hopefully so that, if something goes wrong, I can put it in perspective. Also, a laugh is always appreciated!

Just got talked into trying to run Monsterhearts on a certain gaming forum, so will be popping in now and again to…

Just got talked into trying to run Monsterhearts on a certain gaming forum, so will be popping in now and again to…

Just got talked into trying to run Monsterhearts on a certain gaming forum, so will be popping in now and again to ask (plead?) for advice and suggestions!  Somewhat flattered to see the game get something like eight requests in the first ten hours or so it was up.  (And have thus secured a co-MC to assist.)

Will post the occasional amusing anecdote or quote for posterity.

Hi.

Hi.

Hi. I have a question about “shut someone down” move. In our PBF session, we have a ghost and a rusalka. The scene is as following – both of them are in the abandoned mansion, where the ghost lives. Rusalka is peeking around, ghost is in her darkest self, immaterial and unable to do anything except interacting with objects. Rusalka discovered some hidden room, with some witchy stuff. Ghost thinks it’s related to the mystery of her death and she said she wants to take a magic book rusalka is picking up, and hit her with it right in the face. Now, rusalka have no idea that this strange thing doing some poltergeist-like stuff is our ghost. 

My problem is – our MC, without the ghost player even saying what she wants to do, what is her intention, said she should pick – is she using shut somebody down, or lash out physically. I think none of the moves can be used, because ghost is in her darkest self. She is unable to shut somebody down – they are not in this kind of interaction, rusalka doesn’t even know the ghost is the one hitting her. My opinion is MC should rather let rusalka decide – is she struggling and doesn’t want to let the book go? Is she in shock so book hits her, and what later? Do you think ghost in darkest self is able to lash out physically (move implies there have to be some struggle, trading harm both ways etc) or shut someone down? Using only material objects?

(sorry for my bad english, not a native speaker)

Hey there, I’ve been playing Monsterhearts for a while, and wanted to try and make some new skins.

Hey there, I’ve been playing Monsterhearts for a while, and wanted to try and make some new skins.

Hey there, I’ve been playing Monsterhearts for a while, and wanted to try and make some new skins. I wanted to know how you made new skins? Like is there a blank template or program you use, like paint or something? 

Thanks in advance for any help.

Thanks to Jadespaniel Eshu Oleron Philipp Neitzel Steven Hanlon for the Monsterhearts March Hangout (which we ended…

Thanks to Jadespaniel Eshu Oleron Philipp Neitzel Steven Hanlon for the Monsterhearts March Hangout (which we ended…

Thanks to Jadespaniel Eshu Oleron Philipp Neitzel Steven Hanlon for the Monsterhearts March Hangout (which we ended up calling Blood & Bone (or Skin Problems as I realised later)). A game with an unusual assortment of a Calaca, a Giant, a Selkie and a Werewolf, some dirty cops, a lot more demon cops, a nagging dead Mexican family, a “Castle” in the cornfields and special guest appearances by Adam Samberg and Principal Skinner.

There’s a link to intro below. If I write up any more I’ll put it there as well.

I wanted to have a thread to talk about Custom Hexes.

I wanted to have a thread to talk about Custom Hexes.

I wanted to have a thread to talk about Custom Hexes.

There don’t really seem to be readily available examples floating around, and I’m sure I’m not the only one who tried to find some when I first started looking at advancements for my witch.

There are two things I’m trying to keep in mind when coming up with custom hex ideas. They should be some sort of temporary ailment, so that the effects can be reversed, and they shouldn’t dictate how the target should be roleplayed.

I think both or these are broken within the base hexes, so they are of course malleable. What do you think? Any suggestions for making Custom hexes with teeth? Examples of hexes you’ve used?

Greetings, I present a new Skin that sprang from a character’s desire to play a character with a curse similar to…

Greetings, I present a new Skin that sprang from a character’s desire to play a character with a curse similar to…

Greetings, I present a new Skin that sprang from a character’s desire to play a character with a curse similar to Ella from the book (and some extent movie) Ella Enchanted.

It wasn’t until a few other players recently looked over the skin and decided they wanted to play it that I considered releasing it.

So I present for your enjoyment, The Enchanted!

https://drive.google.com/file/d/0B-CsmTIE6etDazlkRkxpLVp0dzg/view?usp=sharing