Landscape, place, and locality is the heart of All Things Under Heaven.
Originally shared by Luke Jordan (gamesfromthewildwood)
Landscape, place, and locality is the heart of All Things Under Heaven. The setting is written up as Regions, collections of Discoveries & Dangers (for the travel move), Impressions, Questions, local Fronts, etc. to explore.
Huge inspiration fondly owed to Jeremy Strandberg’s Alamanac format from Stonetop, and it’s original antecedent in Perilous Wilds.
Here are some snippets from one of the regions: a blasted highland desert called the Huangdi Fells:
Hey folks! Just wanted to let people know that The Sword, The Crown, and The Unspeakable Power, our PbtA Game Of Thrones-style political fantasy game, is now available as a PDF and PoD at DriveThru RPG, if you’re interested.
It will also be available at the IGDN booth at Gencon, this weekend, and I’ll be running games of it at Games on Demand, if anyone wants to come find me to try it.
Things go seriously wrong (or right) in our 12 session of co-MC-ing Apocalypse World.
Things go seriously wrong (or right) in our 12 session of co-MC-ing Apocalypse World. The Maestro’D decides to cut the strings on her operation regardless of the consequences urged by the wolves of the Maelstrom. It ends badly for all sides. One of these fallen angels perishes at the hands of a Gunlugger that considers herself damned. Will the Maestro’D follow him?
We discuss about the Master of Ceremonies, and review latest news in the PbtA community.
Originally shared by Oscar Iglesias
7º programa ya disponible.
Llegamos por fin a la parte del Maestro de Ceremonias (árbitro, director, master…), desde sus principios a movimientos hacemos un primer acercamiento a la filosofía de juego que hay tras el MC.
All Things Under Heaven is meant for longer-term play.
Originally shared by Luke Jordan (gamesfromthewildwood)
All Things Under Heaven is meant for longer-term play. A journey there and back is 3-4ish sessions, a group of characters lasts 12-16 sessions. But time is scarce, my friends are busy, and I do love a oneshot.
There’s things on the Playbooks designed to set up for long-term play, and moves and abilities far more aimed towards that length of play.
So I cut down the Playbooks for oneshot play. Here’s a few:
All Things Under Heaven is a game about exploration and discovery, where journeys are a key part of the rhythm of…
Originally shared by Luke Jordan (gamesfromthewildwood)
All Things Under Heaven is a game about exploration and discovery, where journeys are a key part of the rhythm of the game. And I’m interested in having not just the leaving & traveling matter, but also the coming home.
One of the game’s Principles is “Let the world change the characters”, so I wanted players to have to think about how their characters had been marked on their return home. Frodo post the Scouring of the Shire is an example of the self-reflection & difficulty settling back into mundane life post-journey that we sometimes see in fantasy and I really enjoy and wanted the game to lean into.
Looking through character Playbooks for All Things Under Heaven today: editing prose, checking wordings, clarifying…
Originally shared by Luke Jordan (gamesfromthewildwood)
Looking through character Playbooks for All Things Under Heaven today: editing prose, checking wordings, clarifying moves. Some bits I’m excited to see in play:
Are you familiar with Vincent Baker’s *Bedlam Beautiful?* It’s a dark and disturbing game about emotional violence…
Are you familiar with Vincent Baker’s *Bedlam Beautiful?* It’s a dark and disturbing game about emotional violence in the veins of Firebrands, The King is Dead, etc.
I tried it out a couple of times and realized that at it’s core it actually has a very hopeful and positive assumption about finding true love (by true love I don’t mean the romanticized notion of ‘the One’, but a mutual and emancipated relationship).
So a few weeks ago I used #BedlamBeautiful as the basis for a 2-day-long sensitivity training in a theater and drama summer camp. I dissected the game and reused everything I could (places, tones, appearances, characters, rules about speaking, actual lines). I used techniques from #Bibliodrama and #PlaybackTheater, and ‘conventions’ from #ProcessDrama. This way we explored the topics of getting acquainted, emotional violence, toxic relationships, safety considerations, etc. The students loved it!
The coolest thing is that my colleague used these experiences to assemble a theater play, and with my assistance she made a very Lynchian, surreal show with the kids. Just in 3 intense days. It’s title was *Bleat* (goats are hip again since the #VVitch!). So to officially inform you all: *PbtA games are going on stage!* 😀
More All Things Under Heaven work today, this time reviewing the GM playbook.
Originally shared by Luke Jordan (gamesfromthewildwood)
More All Things Under Heaven work today, this time reviewing the GM playbook. Exploration and discovery is a huge part of this game, so I spent 10 odd drafts going through structures to help the GM run travel and make it interesting.
I’m really happy with where I ended up.
(Jeremy Strandberg this solution owes a lot of inspiration to Stonetop, so thank you).