In Apocalypse World 2, in the “First Session” chapter, in the “After the 1st session” section, it says (apparently of the depicted threat map), “See the list of resources?”
But I don’t. Am I missing something? Is it an edition edit issue?
In Apocalypse World 2, in the “First Session” chapter, in the “After the 1st session” section, it says (apparently…
In Apocalypse World 2, in the “First Session” chapter, in the “After the 1st session” section, it says (apparently of the depicted threat map), “See the list of resources?”
But I don’t. Am I missing something? Is it an edition edit issue?
Hi, I’m writing a pbta game called Demigods! You can follow us on G+ at
Hi, I’m writing a pbta game called Demigods! You can follow us on G+ at
https://plus.google.com/communities/102718548993220458082
We’re going to have some big announcements next week and we’d love to have you along for the ride.
Is it cool to post a link to my pbta game’s G+ group here? I wasn’t sure of the jam here. 🙂
Is it cool to post a link to my pbta game’s G+ group here? I wasn’t sure of the jam here. 🙂
Playbook graphic design: how do you make it go?
Playbook graphic design: how do you make it go?
I’m alright with doing layout on big blocks of text, but I have no idea how to begin to do playbooks right. It’s so graphical, involving so much stuff I don’t know. How do you make playbooks for playtests?
I suppose I could try to open the AW playbooks in Illustrator and fuck with what’s there, but so many people seem to be able to toss off beautiful (or even just competent) versions.
Are there, like, tutorials? What do you do?
Things come to a head in our co-MC’ed Apocalypse World game when the PCs decide to resolve some threats.
Things come to a head in our co-MC’ed Apocalypse World game when the PCs decide to resolve some threats. Some abduct the local hardholder (and potential future spree killer) and the others plan to destroy a false paradise. The status quo is about to be wrecked.
http://www.noordinaryobsession.com/space-world-8-all-good-things-part-i/
A few people already suspected about this, but here I’m, making everything official: I’m about to launch a…
Originally shared by Marcelo Paschoalin
A few people already suspected about this, but here I’m, making everything official: I’m about to launch a crowdfunding campaign!
“Ancient Worlds: Atisi” is a Bronze Age sword & sorcery setting for Dungeon World inspired by Egyptian Mythology. While most fantasy books are more Eurocentric, depicting caucasian people and nations, in “Ancient Worlds: Atisi” my focus is a fantastic Egypt and Sub-Saharan Africa. It’s a 280-page book that inclused major rules changes for Dungeon World, information about the Egypt-inspired setting, monsters and creature, equipment, compendium classes, mystical artifacts and so on.
The draft campaign page can be found at https://www.indiegogo.com/project/preview/f8d7ca8e#/
I’ll be launching the crowdfunding campaign on July 2nd, 2018. I hope you help me bring this project into life.
And, if you have any questions, feel free to ask me.
How to introduce newbies to the system ?
How to introduce newbies to the system ?
I mentioned this in the ‘Apocalypse world – session one’ thread by Dale Jennings
Important : this is not an attack on the system.
It just hasn’t clicked for me, but at the same time I feel like there is something to it.
I think I’m not alone in this state of intermediate confusion.
As it is … the system tends to feel too mechanical.
I’m pushing buttons that do stuff. I don’t feel like I’m playing a role as a player.
And as a DM I feel like I am pushing buttons too.
Transcripts in the rulebooks read like “I do this action and I get this result”.
It’s like reading about a D&D session and see players mention what dice they roll (I roll an attack : D20 = 15) and the results (it hits for D6 = 4 damage) instead of the roleplaying itself (“I stab the orc in the knee and the GM says it screams in pain”). That’s nice and all when teaching mechanics, but it doesn’t teach how to be a player or DM in the system. It doesn’t really tell me how an adventure works. Why can’t I have a map with stuff ?
I sort of get the idea of the system, because roleplaying games should be about roleplaying instead of throwing a bunch of dice. Any system that helps both the DM and player with this is a good idea.
One thing that also kind of bothers me is that every PbtA variant feels the need to re-invent the names of core mechanics, which only creates more confusion when attempting to mix or switch settings.
In pretty much any D&D clone the stats have the same names.
Skills and classes may be slightly different, but there usually isn’t a need to rename the core classes like fighter and thief either.
To me this makes me wonder if the system isn’t keeping newbies out. Or at the very least making it tough to learn simply because it does require a paradigm shift to anyone more familliar with the ‘classic’ style of roleplaying.
Of course one could argue that this is because one system has almost half a century worth of community building and tooling. Some of it has even become embedded into our language (or at least within geeky communities) to the point we can even make jokes that everyone can understand (cf: the episodes in the big bang theory that display this hobby).
So … how do we introduce, teach and learn this system so we can ultimately grow the community and perhaps one day rival OSR.
Any links ?
Any tools ?
Any cool stories about how you learned or taught the system ?
The Veil book 1 and 2 are available for purchase worldwide!
The Veil book 1 and 2 are available for purchase worldwide!
The first printing sold out, enabling us to do a second printing. As backers know, the first printing was a misprint; the final version wasn’t used by the printer but the second printing rectifies that, as well as additional text from feedback from folks in the community, and 12 new pieces of art. An alternate cover marks the difference between printings.
If you want to nab a copy and you’re in the US, IPR has both in stock: http://www.indiepressrevolution.com/
If you’re outside of the US, our webstore has copies in stock and will be a cheaper option than ordering from IPR: https://www.samjokopublishing.com/shop-samjoko/
Apocalypse World – session one.
Apocalypse World – session one.
Our second session of AW tonight (the first was session zero). Our group consists of –
Paul as Boo, an Angel.
Rick as Marlon, a Driver.
Bard as Emmy, a Maestro’ d.
Dave as Keeler, a Gunlugger.
John as Sundown, a Brainer. (absent this week)
Our second session starts with three of the PC’s wanting gigs. They’re low on barter already.
We all decide the Sheriff from New Jerusalem wants Jackson’s biker gang killed and agrees to pay them two barter each for it. He wants half the loot from the gang until the gunlugger goes aggro on him, which quickly changes his mind. But now he’s all like “fuck you” to Keeler. I’ve already highlighted everyone’s hard during Hx cos I’m pretty sure blood will flow tonight.
The scene in the Pig Pen (Maestro’D’s bar) allows rolls for read a sitch, read a person, manipulate someone etc., along with some playbook moves (way out of here, eye on the door and everyone eats, even that guy). This is all driven by the conversation of course. After every move I make I’m asking “what do you do?”.
There’s a scene with the driver trying to sucker someone, which he totally misses, so I turn his move back on him, and he hears a gun cock next to his ear. This is what lets him get an eye on the door.
We’ve already established the psychic maelstrom was created by a computer virus, before, or during the fall (was it because of, or the cause?). It manifests as electronic “white noise”, like an audible TV static, through bluetooth headsets, walkie talkies, radios, TV’s etc. MC note – I’ve been told “The Cell” movie, and “Dollhouse” TV shows have some good tips for this.
The aim of the party now is to find whatever is generating this virus (AI supercomputer? Underground? Military hardware, like the “Red Queen”?), and get rid of it.
I had initially envisaged a “Pig Pen” vs “New Jerusalem” scenario a la “The Stand”, but now have a radically different story arc to consider. And you know what? – I love it!
I’m rolling with what the players are putting down, and between us we’re creating a pretty good story.
Two of my players have already gained an experience improvement – is this normal to improve once per session? The others are one roll away. I want to see them unlock more rewards, and grow as characters. They need five to unlock those advanced rewards right, so that’s another four sessions at least.
Also Gunluggers – how shit hard are they. He walked up to the biker gang with a machinegun and just mowed them down! Because he’s got that small gang thing going he was on equal terms, and his armour kept him from harm (along with “suffers little harm”). Is that normal too? I mean one guy taking out a small gang on his own. I visualised it like Terminator, bullets smacking into his flak vest, and him just keeping walking. Wow!
The driver used his car to mow down some, and the other players cashed out the rest. All except Jackson, the leader, who is Preacher Moon’s brother (the leader of New Jerusalem, and the Sheriffs real target). He had that crazy tech virus thing going, so the Angel wants to heal him. I need to decide where that’s headed – maybe he pretends to recover, but is still working for the computer?
Thanks to all of you that offered advice on my first post. I used most, if not all, of those suggestions and had a great game thanks to it. Any more suggestions gratefully received.
Anyway, until next time – keep your supplies close by, and your powder dry.
Adios amigos.
We’re looking for one player for an Apocalypse World Play-By-Post.
We’re looking for one player for an Apocalypse World Play-By-Post. We’re going into Session 2, so it’s a perfect time to join up.
About the Game:
* We’re using Apocalypse World 2nd Edition.
* The game is set on Mars after a half-complete terraforming project. What’s left after the project was abandoned are filthy and terrible people surviving by violence and desperation. Think: Mad Max on Mars.
* The game is Rated R. There is blood, filth, sex, violence, and in some cases all those things mixed together.
The story as of now:
The players’ characters all live in a Martian mesa-complex called Red Butte. Recently, an insurgency from the previous ruler of the holding has bombed the large marketplace that drew in hundreds from all over the wastes for a monthly festival. The insurgents also assassinated the leader (a former PC named Barnum). In the aftermath, one of the other PCs have taken over the holding and will rule now. The second session will begin a month after this bombing.
That’s the basics anyhow. There’s more. Play to find out.
We play on a local forum that I manage, so if you’re interested in being a player, post here:
https://community.nerdlouisville.org/topic/1364/need-1-player-for-apocalypse-world-pbp
https://community.nerdlouisville.org/topic/1364/need-1-player-for-apocalypse-world-pbp