The Quarantine is one of my favourite playbooks.

The Quarantine is one of my favourite playbooks.

The Quarantine is one of my favourite playbooks. The way the start-of-session move fills out the history of the Apocalypse, and feels like rediscovering the Quarantine’s lost memories, is just beautiful in play.

When I first saw the details of the playbook, though, I was disappointed, because the Quarantine is some kind of highly trained soldier in stasis. I was hoping for a “fish out water” character who doesn’t belong, kind of like the Mortal in Monsterhearts.

Here it is (link to the Apocalypse World forums thread):

http://apocalypse-world.com/forums/index.php?topic=9114

I’d love to hear your thoughts – has anyone had a similar desire to play such a character in Apocalypse World?

http://apocalypse-world.com/forums/index.php?topic=9114

Impulse Drive version 3.6 is released!

Impulse Drive version 3.6 is released!

Originally shared by Adrian Thoen

Impulse Drive version 3.6 is released!

Once again the changes have been inspired by feedback from this community and the discord.

•3.6

•04/03/2018: Rewrote Personal Project and workspace to give Intellect more distinction and scope from other Archetypes’ Personal

Projects.

•Increased cost for Redundant Systems on Ships to 3 Upgrades to reflect their usefuleness and encourage more varied decisions.

http://www.drivethrurpg.com/product/190933/Impulse-Drive-Preview

So I’m finding that although I love PbtA games, I really hate the GM Moves lists.

So I’m finding that although I love PbtA games, I really hate the GM Moves lists.

So I’m finding that although I love PbtA games, I really hate the GM Moves lists. I feel like these are probably great for new GMs, but as someone who’s been playing and running games for 20+ years, I feel like they are restrictive or a hassle.

I don’t mind the whole part about reacting to 6- rolls or when they play gets stagnant, but the GM moves themselves bug the heck out of me.

Does anyone else just basically ignore them and focus on the player’s moves and the Agendas/Principles stuff?

In my latest series of one-shot advice on my blog, I’ve given my own system for running one-shots of Urban Shadows.

In my latest series of one-shot advice on my blog, I’ve given my own system for running one-shots of Urban Shadows.

In my latest series of one-shot advice on my blog, I’ve given my own system for running one-shots of Urban Shadows. https://burnafterrunningrpg.com/2018/03/02/urban-shadows-one-shots/

https://burnafterrunningrpg.com/2018/03/02/urban-shadows-one-shots/

There’s not much to share yet, still processing it, but I can say this:

There’s not much to share yet, still processing it, but I can say this:

There’s not much to share yet, still processing it, but I can say this:

Princess World rocked!

Had the two very first ever plays of it at #Dreamation this weekend and it worked better than I could have imagined.

Much more to come!

Today is the last day to get Issue 2 of Uncanny Echo, my serialized PbtA game where I release a new game each month…

Today is the last day to get Issue 2 of Uncanny Echo, my serialized PbtA game where I release a new game each month…

Today is the last day to get Issue 2 of Uncanny Echo, my serialized PbtA game where I release a new game each month where ordinary people have to contend with the uncanny. This months issue was focused on neighbors in a community where something strange is going on. Next month is Restless, where you play people living in a nursing home where residents are going missing and only you can get to the bottom of it.

$2 gets you the issue each month and in addition, you also get an edited podcast of our own playtests of each issue from $1 and up.

https://www.patreon.com/posts/issue-3-preview-16764216

https://www.patreon.com/posts/issue-3-preview-16764216

“The Sword, The Crown, and The Unspeakable Power brings forth a dark fantasy world of the players’ creation.

“The Sword, The Crown, and The Unspeakable Power brings forth a dark fantasy world of the players’ creation.

“The Sword, The Crown, and The Unspeakable Power brings forth a dark fantasy world of the players’ creation. What makes it pop for me is not just the violence and the superstition, but the intrigue and mechanics behind it. The game sets character against character with ease but also puts these characters into positions of power over one another, encouraging jockeying and scheming right out of the gate. This Powered by the Apocalypse game turns Apocalypse World into Apocalypse Westeros, where otherworldly threats sit right alongside petty vendettas and power-grabs.”

https://cannibalhalflinggaming.com/2018/02/28/the-sword-the-crown-and-the-unspeakable-power/