A friend of mine is starting an Uncharted Worlds game, and I noticed that there are +1 to a stat moves that come with Origins, but after character creation, you can’t get an Origin move. However, the other 3 choices for Origin moves are career moves, so you CAN go learn those moves.
So you only have one opportunity to take a +1 to a stat move ever, take it or leave it. And the other 3 are moves you can take later if you want them. Hmm.
The big incentive here is to take the +1 to a stat move from your Origin. For instance, if I make a jovial rogue, I can take Affable from my Crowded world, then get Contacts later by advancing in Personality. But I can’t do it the other way around. It’s a perverse incentive, because you don’t realize it at first, and could feel put out by it, and if you do realize it at character creation, there’s a strong incentive to take the +1 stat move instead of one of the others, since you can’t get it later.
Seems like the game should let people take advancements from their (and only their) Origin to fix this situation.
If Sean Gomes is on here, maybe he can explain why it was designed this way. Or maybe consider changing it for Uncharted Worlds second edition 😉