MC: describe the psychic maelstrom.
Player: well, it’s this gnawing hunger, and sometimes it gets inside…
https://www.youtube.com/watch?v=ZENI7UC3WQo&feature=youtube_gdata_player
MC: describe the psychic maelstrom.
MC: describe the psychic maelstrom.
Player: well, it’s this gnawing hunger, and sometimes it gets inside…
https://www.youtube.com/watch?v=ZENI7UC3WQo&feature=youtube_gdata_player
Title
Is there any playable zombie hack? Could someone point me to it?
Is there any playable zombie hack? Could someone point me to it?
I really want to set a game of Apocalypse World here.
I really want to set a game of Apocalypse World here.
Here’s the alpha of Love Over Gold that I wrote last week, inspired by some “movies” of the Uncharted video game…
Here’s the alpha of Love Over Gold that I wrote last week, inspired by some “movies” of the Uncharted video game series that Christian Griffen posted links to. It’s a game of modern treasure hunting inspired by Uncharted, Tomb Raider, Three Kings, Indiana Jones, National Treasure, Into the Blue, etc.
We playtested it this weekend and it needs some tweaks, but there are few interesting things about it that I wanted to share with other AW-based designers.
1. Fixed characters, ala Lady Blackbird, but with open-ended Hx/Bonds things that create triangles.
2. Core moves are halfway between AW and WoDu. There’s one core move for rolling, but then it’s adapted for different purposes by the “stipulations” you make, which are very much like picking things off lists in AW or games with multiple core moves.
3. Question moves and action moves are unified. Two sides of the same coin. The exact questions and stipulations need some tweaking, but the concept works, I think.
4. A “module/adventure” is just a bunch of random documents that the players have to sort through and interpret to determine what to do next. Players pick where and what the next scene is about, then the GM describes it.
5. Mysteries are thus sandboxes, not pre-determined things you uncover, and the surprising stuff you find along the way is generated by drawing scraps of paper with interesting imagery written on them, ala Sign in Stranger and Roguish. Need to tighten this up a bit, but I mostly love it.
6. Harm is an interesting but pretty loose thing right now. The ideas will probably stick around, but the principles need tightening a bit.
In any event, hope it’s thought-provoking at least. Not sure when I’ll have a chance to revise and update it following the initial playtest but hopefully soon.
http://corvidsun.files.wordpress.com/2013/06/loveovergold_draft-062913.pdf
I just started up a blog for an AP for my AW game. Ifn’s anyone’s interested…
I just started up a blog for an AP for my AW game. Ifn’s anyone’s interested…
So I am thinking this could be the seed of an interesting Apocalypse World setting…
So I am thinking this could be the seed of an interesting Apocalypse World setting…
Found my next hardhold.
Found my next hardhold.
http://www.thisiscolossal.com/2013/06/a-102-year-old-transport-ship-sprouts-a-floating-forest
Cooking for the apocalypse with Darya Pino Rose!
Originally shared by Veronica Belmont
Cooking for the apocalypse with Darya Pino Rose!
This week, we jump out of the studio and into a post apocalyptic, San Francisco and learn how to forage and cook healthy meals with limited resources. Dr. Dayra Pino Rose (http://summertomato.com/) has all the tips and tricks you’ll need when the apocalypse happens!
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The latest version of The Veil complete with a map of the various pipes and veils.
The latest version of The Veil complete with a map of the various pipes and veils. Big thanks to Anders Smith Terrence van Ettinger andrew bampton and Shan Wolf for helping me brainstorm the names for the map. As always, big thanks to John Harper and Vincent Baker for the inspiration.