We just finished incorporating all errata and player feedback and are proud to announce the latest version of…

We just finished incorporating all errata and player feedback and are proud to announce the latest version of…

We just finished incorporating all errata and player feedback and are proud to announce the latest version of Shadowrun in The Sprawl

https://drive.google.com/file/d/1BtD9Rvgn3NR6OdsIRJZuvZcdNxieFEI4/view?usp=sharing)

I hope you all enjoy it! The changes are mostly minor and mostly effect metatype moves and the Cast a Spell move.

Thanks, and stay hidden in the shadows.

https://drive.google.com/file/d/1BtD9Rvgn3NR6OdsIRJZuvZcdNxieFEI4/view?usp=sharing

After MANY hours of work, my own character keeper for IMPULSE DRIVE on Hangouts is ready!!

After MANY hours of work, my own character keeper for IMPULSE DRIVE on Hangouts is ready!!

After MANY hours of work, my own character keeper for IMPULSE DRIVE on Hangouts is ready!!

Its in view mode only so you need to do this for full fonctionality:

1) Save to your Google Drive

2) Go on your Drive and right click the file and make a Copy

3)Rename your copy (if you wish)

4)Enjoy!

In “The Escape” (session 2 of a co-MC’d Apocalypse World game) our Savvyhead experiments with new drugs, the Angel…

In “The Escape” (session 2 of a co-MC’d Apocalypse World game) our Savvyhead experiments with new drugs, the Angel…

In “The Escape” (session 2 of a co-MC’d Apocalypse World game) our Savvyhead experiments with new drugs, the Angel works on a cure to Krypton Dioxide poisoning, and the Skinner flees an obsessed cult.

http://www.noordinaryobsession.com/2018/03/14/space-world-escape/

Painful decisions.

Painful decisions.

Painful decisions.

Originally shared by Mike Espinoza (Azlath)

So I think is time for me to kill my first darling in #NahualRPG and that will be removing the Furia stat. I love the name! But I just realized I’m now using it only in 1 move, the violence move. And I can easily assign that move to Garra. Being a game that uses animals as playbooks, I think Garra (Claw) is pretty much the one to keep.

Somewhere I heard/read that PbtA is all about “less is more” so, let’s see what happens if I remove it.

Part 2 of session 1 for our space travelling Apocalypse World game.

Part 2 of session 1 for our space travelling Apocalypse World game.

Part 2 of session 1 for our space travelling Apocalypse World game. A cult hunts down the skinner, a strange disease afflicts the asteroid base, and the brainer just wants to leave.

http://www.noordinaryobsession.com/2018/03/07/space-world-1-asteroid-base-part-2/

Hey folks!

Hey folks!

Hey folks!

Wanna dive into some narcofiction stories a la Breaking Bad, The Wire, and El Mariachi? I’ve just launched a Kickstarter for my new PbtA game, Cartel! IWe’ve already raised more than $17,000 and smashed through five stretch goals. ¡No mames!

In Cartel, you play bold narcos, naïve spouses, and dirty cops tied to the Sinaloa drug cartel, trying to keep your head in an increasingly dangerous game of drugs, money, and power. Navigate complex and dangerous relationships, make desperate plays for money and power, and discover how far you are willing to go to hold on to what is yours. Buena suerte, cabrón.

Check it out here: http://kck.st/2FiUGVZ

You can also download a free Quickstart here: http://www.drivethrurpg.com/product/225344/Cartel-Quickstart

Years ago, I asked myself what a Mexican-American RPG looked like: Cartel is my answer. I hope you enjoy it!

http://kck.st/2FiUGVZ

Ok, Crazy question….Has anyone ever tried or hacked Hot Rods & Gun Bunnies from BESM, just curious.

Ok, Crazy question….Has anyone ever tried or hacked Hot Rods & Gun Bunnies from BESM, just curious.

Ok, Crazy question….Has anyone ever tried or hacked Hot Rods & Gun Bunnies from BESM, just curious. I think it’ll be pretty simple with the base playbooks available. Any Thoughts?

http://www.drivethrurpg.com/product/357/Hot-Rods-and-Gun-Bunnies?it=1

What a Tangled Web We Weave

What a Tangled Web We Weave

What a Tangled Web We Weave

I’m just going over the current draft of Troublemakers again and had a thought about one of the basic moves. Currently, the tell a lie move is an open invitation to create a never-ending pit of lies: if you don’t take the “They drop it for now” option, then you will be asked more questions about the subject, inviting you to create more lies and so on. That’s actually a pretty good model of a child lying to adults, but could be a bit of an issue in play: do you keep rolling to tell a lie until you get a 10+ or a miss?

I’m considering a change to it, whereby on a 10+, they accept your story at face value, but on a 7-9, you have to choose between a) providing some evidence or getting someone to back you up before they believe you or b) you admit that they caught you in a lie but you take -1 trouble for owning up! I like the tempting deal offered there, especially as it could mean betraying the other kids to save your own neck, naturally triggering a falling out with them.

What do other people think?