I thought this was cool.

I thought this was cool.

I thought this was cool.

Originally shared by Darcy Boyd

For some reason I was over taken by the urge to make Apocalypse World images from characters in Firefly for every playbook. Totally not a waste of my time!

To be fair, it would have been even less worth my time if I’d put in the effort to emulate Vincent’s style. At first glance they may seem to be just images shoved through Threshold in photoshop, but Vincent’s images are much nicer than that.

Anyway, onto the meat.

Yes. A lot of these are pretty dumb stretches. I’m just disappointed I couldn’t get a proper Hocus.I also wish Early was represented here. but if anything he was a Battlebabe.

Oh, that’s another thing. A lot of these would have actually been Threats, not PC’s but who cares? If I stuck only to PC’s I wouldn’t have been able to hit all 18 playbooks.

That’s right, the Marmot’s even in there. Well, sort of. Less of an actual Marmot, adn more of a pun-joke-thing that still makes me laugh so I let it slide.

I couldn’t get a very good Faceless either. I figured the Revers where close enough though.

Ha, I almost forgot about the Quarantine. Yeah, that guys not a a Quarantine at all, but it was just to good to pass up.

Sorry, I’m just going off on you guys.

Rant over.

(I’m pretty unhappy with the Hoarder)

http://25.media.tumblr.com/24791cee2afa3d88964006dfdb958194/tumblr_mjwa6jPqHx1r293mvo1_1280.png

Had my first game of Monsterhearts on Saturday! It was a one-shot, I was MC. Here’s a small summary.

Had my first game of Monsterhearts on Saturday! It was a one-shot, I was MC. Here’s a small summary.

Had my first game of Monsterhearts on Saturday! It was a one-shot, I was MC. Here’s a small summary.

PCs:

– Brad, the queen, Prom king and quarterback. He was organizing the party and had the biggest crush on Chad, a new member of the football team and a candidate for Quarterback once Brad left for college.

– Ira, the Fae, who had been adopted by a minister. His adopted parents were growing increasingly suspicious of his origin.

– Mary, the Chosen, who hangs with Aegis and Jessica, a pair of violent avenging angels, and Hans, a nerdy friend-zoned kid who helps out on reserach (and spent most of the session asking around for her)

– Cain, the Infernal, a slave to The Fallen, a creature without a name, a mocking demon. Cain joined the cult of Targashax in hopes to dislodge the Fallen as “the thing who has his soul”.

The game was set at the beach of Blackwater Lake, near Brad’s family’s cottage. It started kind of badly as Cain didn’t manage to get beer by himself (and required the help of Brad), and Mary got jumped by a cultist of Targashax, the Devourer, on a hiking trail nearby.

Some guy named Dwayne, a fellow cultist of the devourer came up to Cain and told him that tonight, both a Friday the 13th and a full moon, was the night. He had to shed the blood of a man and of a woman before midnight. He decided to follow Ira when he brought Mary to the caves near the beach for some alone time.

Brad followed Cain, called him a perv, there was an exchange of conditions and they both ended up half-leaving.The fae made the chosen promise not to hurt our infernal, in her cultist cleansing. Mary and Ira talked for a bit, had sex, were interrupted by a cultist in the shadow. The cultist tried to stab Ira in the chest but Mary deflected the knife. Cain rushed out of nowhere and tried to tackle down the cultist, rolled an 8. He would’ve run directly into the cultist’s wicked knife, but he got some help from The Fallen, who quickly got rid of the knife for him.

The cultist was revealed to be one of their highschool teachers, Mr. Greer. He hit his head on a rock and died on the spot. Ira tried to calm down Cain, who promised the fae to do “Anything you want” if he left the him in the cave alone with Mary.

While that happened, things started getting out of control outside of the cave, Brad was trying (badly) to keep his cool. Cultists were killing kids left and right. He managed to gather some of the kids back in the family cottage and armed them with his dad’s gun collection.

The session ended with both Mary and Cain failing to keep their promise to Ira, going down to 3 Harm while fighting each other, and both dying to the wrath of the scorned fae when he went Darkest. Ira collapsed the cave on himself, Mary and Cain. They never found Ira’s body.

Targashax was summoned, everyone died, except Brad, who lived by distracting the demon by feeding it Sabrina, his beard and prom queen.

Essentially, all I could ask from a Monsterhearts one-shot. I really have to play a longer campaign of this game, it’s way too awesome.

Someone mentioned to me, that Mind-Share Effectiveness as defined by Vincent Baker is also Mary-Sue-Potential and…

Someone mentioned to me, that Mind-Share Effectiveness as defined by Vincent Baker is also Mary-Sue-Potential and…

Someone mentioned to me, that Mind-Share Effectiveness as defined by Vincent Baker is also Mary-Sue-Potential and thereby not so desirable. 

What do you think? 

I made an introductory brochure for Apocalypse World.

I made an introductory brochure for Apocalypse World.

I made an introductory brochure for Apocalypse World. Why? Because I am a nerd (and I literally have NOTHING to do at work!)

I’m going to print about dozen or so off and hand them out at PAX East next weekend. If you see me and I have any left, I will give you one.

FUNDED! Anybody who gave $5 will get Vincent’s next playbook: the Space Marine Mammal.

FUNDED! Anybody who gave $5 will get Vincent’s next playbook: the Space Marine Mammal.

FUNDED! Anybody who gave $5 will get Vincent’s next playbook: the Space Marine Mammal.

http://www.kickstarter.com/projects/1735777309/sea-dracula-judicial-inquest-at-gamestorm-2013

Anyone here ever played In Nomine Satanis/Magna Veritas?

Anyone here ever played In Nomine Satanis/Magna Veritas?

Anyone here ever played In Nomine Satanis/Magna Veritas? It’s an old French RPG published by Asmodée. Steve Jackson made a significantly less funny American version named In Nomine.

I’ve been thinking of drafting a AW hack for it.

So the other day, somebody posted a great blog about statistical odds (something to do with merging Dungeon Crawl…

So the other day, somebody posted a great blog about statistical odds (something to do with merging Dungeon Crawl…

So the other day, somebody posted a great blog about statistical odds (something to do with merging Dungeon Crawl Classics with Dungeon World), and it got me thinking…what if I made a “7” a failure, and “11+” a total success? That would mean 1-7 fails, 8-10 is partial success, and 11+ is total success. If I wanted to make a hack that included a wider number range (for, say, a superhero hack), or just a hack with a traditional skill system (like, say, a straight hack of Call of Cthulhu), then tweaking those success numbers just a bit allows a larger range of stats without completely breaking the game. What’re everyone’s thoughts on that?

I was chatting with a friend who is pretty new to Apocalypse World and next week we’re playing together in a demo…

I was chatting with a friend who is pretty new to Apocalypse World and next week we’re playing together in a demo…

I was chatting with a friend who is pretty new to Apocalypse World and next week we’re playing together in a demo game. While chatting I thought to provide him with some advice and I was struck by how much what I casually said resonated with me. This is what Apocalypse World is about (at least in my eyes). Thanks Vincent!

Here’s what I said…

“My advice with Apoc World. Find one or two NPC’s and let yourself fall in love with them, as a player and a character. Once you care about someone the game totally clicks into gear. No one can hurt you in AW, outside of a few injuries and whatnot. But when you care about someone, you’re truly vulnerable. It’s art then.”

So…until tremulus is finally out and available for purchase, I’m going to slap together a quick Cthulhu hack using…

So…until tremulus is finally out and available for purchase, I’m going to slap together a quick Cthulhu hack using…

So…until tremulus is finally out and available for purchase, I’m going to slap together a quick Cthulhu hack using Monster of the Week. Does anyone have any tested, proven, decent rules for Sanity in an Apocalypse Engine game? 

I intrigued with the idea of porting Stars Without Numbers Factions rules or tweaking Dungeon World’s Steading rules…

I intrigued with the idea of porting Stars Without Numbers Factions rules or tweaking Dungeon World’s Steading rules…

I intrigued with the idea of porting Stars Without Numbers Factions rules or tweaking Dungeon World’s Steading rules to fit my  #Technoirworld  game, which is standard Apocalypse World with plenty of colour changed, a few custom moves and a couple of new playbooks.

Has anyone done that for AW?

I’m still not convinced Factions rules would be worthwhile, but I’m very curious and I can’t be sure they won’t be awesome since I’ve never played with them in any system.

In particular I’m thinking about cyberpunk corporations. So far, when the PCS have clashed with corporations, is been more at the ground level, with the shock troops, and not really at the larger scale. I’ve played corporations as Fronts with large-scale background threats (warlords, landscapes) that breed badness (brutes, afflictions) that shapes the world of the PCs. And it works cool.

But what about: 

Steadings inspired by DW

Corporations stats would be Prosperity, Reputation (replacing population) and Defenses. The colour of the stats and the steading type would be adapted to fit the colour of cyberpunk corporations. Between sessions, I’d follow the steading update list to check how the interactions of corporations adds or removes conditions. 

Factions inspired by SWN

Factions are ranked from +3 (super powerful) to -2 (destitute). Each faction gets one front move per session, which can be made either before or during play; typically this is against another faction, but sometimes it’s just to do a thing. When a faction makes its move, roll+rank, with other factions being able to spend their front move to aid or interfere (in which case, they don’t get to make a move this session). Players can enable one or more factions to make an additional move this session (or sometimes, an extra move next session), and can also make a move on their own if they have the time and resources (i.e. workspace, basically). Factions gain or loose ranks by meeting specific fictional requirements. PC crews probably start at rank -1, but could be higher if they’ve done a bunch of stuff already.

P.S. Note that factions are as much PC-generated as GM-generated. If a player says: “I find an orphanage and donate all my loot to it,” sooner or later that orphanage is going to turn into a significant faction, since it now has the resources to make extra moves and grow into something larger, even if it starts out at rank -2. So the GM invents some factions based on their interests, but the PCs have the power to pick something in the fiction and focus their attention on it, which effectively turns it into an institution with mechanical significance.

From Jonathan Walton on the Planarch Codex 

http://www.story-games.com/forums/discussion/comment/358380#Comment_358380