I wrote a move for a playbook, but I’m thinking maybe it’s not balanced. Tell me what you think?

I wrote a move for a playbook, but I’m thinking maybe it’s not balanced. Tell me what you think?

I wrote a move for a playbook, but I’m thinking maybe it’s not balanced. Tell me what you think?

He’s Got A Gun!: when you’re in a tense situation, you can say something crazy or sudden and roll+cool. On a hit, you will get to see or hear violence occur. No one present may parley until violence has been done. On a 10+, if any of your fellow players’ characters start a fight on your behalf, they mark experience. Furthermore, nobody may initially target you. On a 7-9, if a PC won’t start a fight then an NPC will. You still won’t get hit first, unless a PC starts the fight. On a miss, nobody needs to start fighting if they don’t want to, but you are no longer exempt from getting hit first if they do.

Hi, i was thinking about #psychicMaelstrom sound… does anyone find and use a good sample of it ?

Hi, i was thinking about #psychicMaelstrom sound… does anyone find and use a good sample of it ?

Hi, i was thinking about #psychicMaelstrom sound… does anyone find and use a good sample of it ?

Jonathan Walton’s werewolves post made me think of something I tried and failed to start on the AW boards a while…

Jonathan Walton’s werewolves post made me think of something I tried and failed to start on the AW boards a while…

Jonathan Walton’s werewolves post made me think of something I tried and failed to start on the AW boards a while ago: settings.

Not just playbooks, not just moves, but settings. The full-on accumulation of custom moves and system crap that help make up an Apocalypse World world. 

Like a dust bowl world.

Or a forever winter world.

Or a werewolf world. 

Or etc.

This would be the place where I submit my own to get the ball rolling, but…

I drink.

Is there Design Space for a Playbook that two persons share?

Is there Design Space for a Playbook that two persons share?

Is there Design Space for a Playbook that two persons share? Something like Captain Marvel/Billy Batson maybe but more playable. 

The things i am thinking right now are 

Psychic Link – doable

Guy and his monster – maybe?

Lovers/Twins – not strong enough thematicly

Captain Marvel/Hulk – means one person can’t play half the time. 

Any other ideas? 

Hey, so to trade for some new stuff I made two new playbook supplements for the Driver and the Solace.

Hey, so to trade for some new stuff I made two new playbook supplements for the Driver and the Solace.

Hey, so to trade for some new stuff I made two new playbook supplements for the Driver and the Solace. There’s a third coming for the Gunlugger but it’s not ready yet.

The Survivor is for a Driver that has decided to lay down some roots. The quote for it is: In the end, you either have to hit the breaks or hit the wall. That expresses the concept pretty well. It has moves that allow you to do some car stuff without being in a car, and other moves where you pick bits of the fiction and get cool perks when you demonstrate your commitment to them. I made this one for Ben Wray.

The Howl of the Storm begins When you tell the Solace that you’re one of the Maelstrom’s wolves or it later turns out that you are one… and has a bunch of fun moves for what that means. However, all of the wolf moves can be transformed if the Solace spends advances to give wolf PCs certain corresponding Solace moves. I made this one for Nathan Orlando Wilson.

You can either trade with those folks for them or you can trade with me. This is what I want in return:

I’m running a AW game tonight where the apocalypse is werewolves. Amusingly enough, we decided on this theme before I ever saw the Solace playbook. The idea is that canine influenza (H3N8, a real thing) mutates into something that humans can get, making them hairy and crazy. The saliva of the victims carries a much more potent form of the virus, of course, so getting bitten is a bad thing. The PCs are the survivors, holed up somewhere after civilization totally collapses.

Post below some cool ideas about a world overrun by werewolves to help me out in brainstorming for the game. Then, probably sometime tomorrow, I’ll send everyone links to both playbook supplements.

Thanks in advance!

Who has a Playbook idea that they’re gnawing on (or being gnawed by)?

Who has a Playbook idea that they’re gnawing on (or being gnawed by)?

Who has a Playbook idea that they’re gnawing on (or being gnawed by)? I’m still mulling over the Bridge, a shaman type Weird Playbook. I’ve also started thinking of a Sharp one, the Mentalist. They memorize things and read people eerie well.

What else is simmering out there?

So, I’m considering running a PbP game of Apocalypse World, heavily influenced by VCSA Publishing’s Deluge.

So, I’m considering running a PbP game of Apocalypse World, heavily influenced by VCSA Publishing’s Deluge.

So, I’m considering running a PbP game of Apocalypse World, heavily influenced by VCSA Publishing’s Deluge. If anyone is interested, let me know, and we’ll see about getting some play going.

I will guarantee a spot to the first person who offers me the Solace or Juggernaut playbooks.