Hey, so to trade for some new stuff I made two new playbook supplements for the Driver and the Solace.
Hey, so to trade for some new stuff I made two new playbook supplements for the Driver and the Solace. There’s a third coming for the Gunlugger but it’s not ready yet.
The Survivor is for a Driver that has decided to lay down some roots. The quote for it is: In the end, you either have to hit the breaks or hit the wall. That expresses the concept pretty well. It has moves that allow you to do some car stuff without being in a car, and other moves where you pick bits of the fiction and get cool perks when you demonstrate your commitment to them. I made this one for Ben Wray.
The Howl of the Storm begins When you tell the Solace that you’re one of the Maelstrom’s wolves or it later turns out that you are one… and has a bunch of fun moves for what that means. However, all of the wolf moves can be transformed if the Solace spends advances to give wolf PCs certain corresponding Solace moves. I made this one for Nathan Orlando Wilson.
You can either trade with those folks for them or you can trade with me. This is what I want in return:
I’m running a AW game tonight where the apocalypse is werewolves. Amusingly enough, we decided on this theme before I ever saw the Solace playbook. The idea is that canine influenza (H3N8, a real thing) mutates into something that humans can get, making them hairy and crazy. The saliva of the victims carries a much more potent form of the virus, of course, so getting bitten is a bad thing. The PCs are the survivors, holed up somewhere after civilization totally collapses.
Post below some cool ideas about a world overrun by werewolves to help me out in brainstorming for the game. Then, probably sometime tomorrow, I’ll send everyone links to both playbook supplements.
Thanks in advance!