Hey!I have a question about NPCs in Urban Shadows.I think it’s kinda hard not to pre-think about the plot that…

Hey!I have a question about NPCs in Urban Shadows.I think it’s kinda hard not to pre-think about the plot that…

Hey!I have a question about NPCs in Urban Shadows.I think it’s kinda hard not to pre-think about the plot that involve basic NPCs.Let’s say our group goes to a bar, they meet a barwoman and she is like whatever they want her to be like…but!Maybe i want to spice things up and let her take a more interesting part in the campaign, if i am not prepared to tell them the reason she is important, if i stuck at the critical moment, the moment it’s needed, the moment will be gone for good… i guess not all things in this game are created in real time.What do you guys usually do?Prepeare some parts of the story just for backup?Or let it roll and see what happens?

I have a question about James Mullen ‘s The ‘Hood.

I have a question about James Mullen ‘s The ‘Hood.

I have a question about James Mullen ‘s The ‘Hood.

When you reach enough experience you can choose ‘Advance a basic move’ or ‘Advance a move from your playbook’ but I haven’t found advancements for peripheral moves like Get rough or Open fire, neither for playbooks moves.

I’m a bit confused. Am I missing something?

Alternatives to clocks

Alternatives to clocks

Alternatives to clocks

Hey folks, I’m designing a fantasy PbtA game* and it uses clocks right now. But clocks feel too advanced for the “ancient and storied” feel I want for the game. Has anyone hit on better metaphors? A simple track, like the XP track, could work. I was thinking maybe a sword or a flagon that you’d fill in vertically?

Anyone done something like this or had ideas along this line?

* Demihumans

Hey guys and gals!

Hey guys and gals!

Hey guys and gals! We’ve got some more Apocalypse World goodness for you this week. It’s kind of a new arc. The crew decided to go see The Lightning People instead of hanging out with Gen. Mill. Please enjoy!

Originally shared by Colin Matter

Hello! Please join the Wednesday Night Game Crew for Side A of the Eighth session of our Apocalypse World series! Alex, Kaetlyn, and Kolton joined me to play in our very own apocalypse.  In this episode, Koo, Wolf, and Kray set a trap, get chased and…

http://wednesdaynightgame.wordpress.com/2018/03/07/aw-session-8-side-a/

1) What’s your favorite MC (or whatever the role is called) move in any PbtA game?

1) What’s your favorite MC (or whatever the role is called) move in any PbtA game?

1) What’s your favorite MC (or whatever the role is called) move in any PbtA game?

2) What do you love about it?

I don’t know about you, but when I think of March, I think of lesbian snake people.

I don’t know about you, but when I think of March, I think of lesbian snake people.

I don’t know about you, but when I think of March, I think of lesbian snake people. To that end, the Gauntlet is giving away two PDF copies of Kira Magrann’s Powered by the Apocalypse game A Cozy Den. We’ll do drawings on March 17th and March 31st. To be entered in the drawings, all you have to do is follow us on Twitter @GauntletRPG.

For more information about A Cozy Den, go here:

http://www.drivethrurpg.com/product/234703/A-Cozy-Den

To learn more about Kira and her work, check out these links:

https://www.patreon.com/kiramagrann

https://www.youtube.com/channel/UC75Y1r18wNSrS8jNUZ75Xow

Thanks to Mathias Belger for their help with this promotion.

Please re-share!

I’ve published my write-up of an Urban Shadows city, Manchester, England in 1997.

I’ve published my write-up of an Urban Shadows city, Manchester, England in 1997.

I’ve published my write-up of an Urban Shadows city, Manchester, England in 1997. Want to play 24 Hour Party People, but with vampires? https://burnafterrunningrpg.com/2018/03/05/manchester-1997-an-urban-shadows-city/

https://burnafterrunningrpg.com/2018/03/05/manchester-1997-an-urban-shadows-city/

Impulse Drive version 3.6 is released!

Impulse Drive version 3.6 is released!

Originally shared by Adrian Thoen

Impulse Drive version 3.6 is released!

Once again the changes have been inspired by feedback from this community and the discord.

•3.6

•04/03/2018: Rewrote Personal Project and workspace to give Intellect more distinction and scope from other Archetypes’ Personal

Projects.

•Increased cost for Redundant Systems on Ships to 3 Upgrades to reflect their usefuleness and encourage more varied decisions.

http://www.drivethrurpg.com/product/190933/Impulse-Drive-Preview

So I’m finding that although I love PbtA games, I really hate the GM Moves lists.

So I’m finding that although I love PbtA games, I really hate the GM Moves lists.

So I’m finding that although I love PbtA games, I really hate the GM Moves lists. I feel like these are probably great for new GMs, but as someone who’s been playing and running games for 20+ years, I feel like they are restrictive or a hassle.

I don’t mind the whole part about reacting to 6- rolls or when they play gets stagnant, but the GM moves themselves bug the heck out of me.

Does anyone else just basically ignore them and focus on the player’s moves and the Agendas/Principles stuff?