I have a question regarding the brainer.

I have a question regarding the brainer.

I have a question regarding the brainer.

How is the In-Brain Puppet Strings move supposed to work?

Do you override their will by inputting a command?

I’m asking because in my group there’s a brainer that decided to use the move on a particularly “slow” npc. When he succeded, he announced that the guy was going to protect him, which is fine. What isn’t that much to me is that he kind of “mindfucked” him and now he’s docile and follows pretty much the Brainer everywere without questioning, since it’s not life threatening. 

I figured it would be more like “you have to do this, if you don’t, I’ll fry your brain” type of collaboration. What’s your input on this?

I’ve been thinking about offering some of the unofficial playbooks as options in my games.

I’ve been thinking about offering some of the unofficial playbooks as options in my games.

I’ve been thinking about offering some of the unofficial playbooks as options in my games. Any suggestions on which of the fan-playbooks to start with?

Some more material from my Apocalypse World game: a playbook expansion, Speaker for the gods.

Some more material from my Apocalypse World game: a playbook expansion, Speaker for the gods.

Some more material from my Apocalypse World game: a playbook expansion, Speaker for the gods.

http://www.noordinaryobsession.com/2015/04/06/material-from-the-climbers-speaker-for-the-gods/

A generic relationships table for Fiasco playsets, possibly useful for PbtA games as well…

A generic relationships table for Fiasco playsets, possibly useful for PbtA games as well…

A generic relationships table for Fiasco playsets, possibly useful for PbtA games as well…

http://www.markofdestiny.com/2015/02/generic-relationships-playset-for-fiasco.html

Lars Andersen is my next Battlebabe.

Lars Andersen is my next Battlebabe.

Lars Andersen is my next Battlebabe.

Originally shared by Andrew Girdwood

I don’t often cross post Geek Native content to this group but I’m playing an archer at the weekend and this video spoke to me. Have we got RPG mechanics all wrong?

http://www.geeknative.com/50913/got-archery-wrong/

Angel

Angel

Angel

The angel is a healer, medic, shaman, doctor or wound dresser. They fill an important role that keeps others from dying. A hardhold without a medic is highly vulnerable. Therefore Angels will most likely have a bit of immunity. Don’t tempt them to far though or you will find yourself as slave in the dungeon.

Expect the GM to hit you with medicinal problems that everyone expects you to solve. If there are a lot of Hard characters in your game they will always give you extra work. So think how you can get the bling to keep your angel kit in check and how much you charge.

Other characters bring death.

You can bring life.

Here’s a thing I did.

Here’s a thing I did.

Originally shared by Patrick Henry Downs

Here’s a thing I did. An index of all of the moves from “unofficial” Apocalypse World playbooks, with little summaries explaining how some unique and required elements fit in.

The playbooks are:

the Beast Master

the Behemoth

the Boy & His Dog

the Coot

the Damned

the Dog

the Feral Kid

the Grotesque

the Haunted

the Horseman

the Juggernaut

the Kid

the Last Child

the Orphan

the Radio

the Rat-Pack

the Ruin Runner

the Scholar

the Shieldbearer

the Sorceror

the Spectacle

the Synthetic

the Tribal

the Turncoat

the Witch

the Wolf

the Wrangler

The only playbooks not included are the ‘joke’ playbooks:

the Agent

the Man in the Box

Here’s a thing I did.

Here’s a thing I did.

Here’s a thing I did. An index of all of the moves from “unofficial” Apocalypse World playbooks, with little summaries explaining how some unique and required elements fit in.

The playbooks are:

the Beast Master

the Behemoth

the Boy & His Dog

the Coot

the Damned

the Dog

the Feral Kid

the Grotesque

the Haunted

the Horseman

the Juggernaut

the Kid

the Last Child

the Orphan

the Radio

the Rat-Pack

the Ruin Runner

the Scholar

the Shieldbearer

the Sorceror

the Spectacle

the Synthetic

the Tribal

the Turncoat

the Witch

the Wolf

the Wrangler

The only playbooks not included are the ‘joke’ playbooks:

the Agent

the Man in the Box